Set this for monuments camerasSuggestion
We need to be able to move monument cameras using WASD
manybe make an option incase some admins dont want it
Went agaist this as mutliple people can control a the camera at the same time, and others could just hog the camera if i was to limit it to one player.

Bazz3l can you release a version then remove the version or provide a seperate plugin for monument cameras. As I understand people can fight over it  or hog it. But that's part in the fun :) . I would be super interested in.. Or add it as an option with a Config for IDs. For custom cameras that map makers put into the system.

SysCamers : [

 "camera1"   ,
 "camera2"

]

etc...

If you want it to be able to move the monumnet cameras just change the lines below.

Line 115: if (cctvRc == null || cctvRc.IsStatic()) New: if (cctvRc == null)
Line 158: if (cctvRc == null || cctvRc.IsStatic()) New: if (cctvRc == null)
Line 186: if (cctv == null || cctv.IsStatic()) continue; New: if (cctv == null) continue;
Line 214: if (cctvRc == null || cctvRc.IsStatic()) New: if (cctvRc == null)

xmikedanielsx

Bazz3l can you release a version then remove the version or provide a seperate plugin for monument cameras. As I understand people can fight over it  or hog it. But that's part in the fun :) . I would be super interested in.. Or add it as an option with a Config for IDs. For custom cameras that map makers put into the system.

SysCamers : [

 "camera1"   ,
 "camera2"

]

etc...

2GFMbn5tz15kdLj.png Rustyspoon342

If you want it to be able to move the monumnet cameras just change the lines below.

Line 115: if (cctvRc == null || cctvRc.IsStatic()) New: if (cctvRc == null)
Line 158: if (cctvRc == null || cctvRc.IsStatic()) New: if (cctvRc == null)
Line 186: if (cctv == null || cctv.IsStatic()) continue; New: if (cctv == null) continue;
Line 214: if (cctvRc == null || cctvRc.IsStatic()) New: if (cctvRc == null)

help please mod no work in v1.1.0

PUD5j1OTbH6s1DE.png rustfan

help please mod no work in v1.1.0

the latest update to rust has seemed to broke the plugin unfortunately. Freshed installed the previous and current version of the plugin and none are working for me. so gotta wait for an update.

Edit: also had permission set for the appropriate group's

AMUH7BH3KA1beFi.png Rustyspoon342

the latest update to rust has seemed to broke the plugin unfortunately. Freshed installed the previous and current version of the plugin and none are working for me. so gotta wait for an update.

Edit: also had permission set for the appropriate group's

The plugin seems to be working fine for me in the latest version. Is the issue you are experiencing just that the CCTVs aren't movable, or does the UI also not appear?

ziZN5jw62Zs1DjZ.jpg WhiteThunder

The plugin seems to be working fine for me in the latest version. Is the issue you are experiencing just that the CCTVs aren't movable, or does the UI also not appear?

edit lines to make movable monuments CCTV

SsXv28jzuHlMPyK.png rustfan

edit lines to make movable monuments CCTV

I understand that you are experiencing issues when editing the plugin, which is expected after an update. However, RustySpoon appeared to indicate that the plugin isn't working at all, even without modification, which is what I was responding to.

If people are going to go to the trouble of editing the plugin to support Monument CCTVs, then I think the plugin should just include the feature as an option, even if it comes with caveats and goes against better judgment in some cases. I will see if I have time in the coming weeks to make said change.
Thank you very much WhiteThunder, we appreciate your help! 🙏
gYcpY3k2vYPiR3u.jpg WhiteThunder
I will see if I have time in the coming weeks to make said change.
EWH0fVpXtQhOEsH.jpg WhiteThunder

The plugin seems to be working fine for me in the latest version. Is the issue you are experiencing just that the CCTVs aren't movable, or does the UI also not appear?

actually went and looked at it again and got it working. Just was super tired I guess and opened up the wrong file and thats why i couldnt find what i needed my bad. 

ekWLNIboxvBhyoA.png rustfan

edit lines to make movable monuments CCTV

Also I've uploaded a modified version that allows monument cameras to be movable for you to my Github jkole4/MovableCCTV (github.com)

u1GlpMJK6BBcguI.png Rustyspoon342

actually went and looked at it again and got it working. Just was super tired I guess and opened up the wrong file and thats why i couldnt find what i needed my bad. 

Also I've uploaded a modified version that allows monument cameras to be movable for you to my Github jkole4/MovableCCTV (github.com)

Tested it out and it works very well, just wish they would fix the resolution ! like looking through a fishtank made from bottleglass  :)

9Jj5nXG48qhecmy.png MasterSplinter

actually went and looked at it again and got it working. Just was super tired I guess and opened up the wrong file and thats why i couldnt find what i needed my bad. 

Also I've uploaded a modified version that allows monument cameras to be movable for you to my Github jkole4/MovableCCTV (github.com)

I get a red error "Unable to load MovableCCTV. MovableCCTV.cs(2928,12): error CS1056: Unexpected character "

and then it had 3 ascii characters that I couldn't find in the .cs file because the console changes them to something weird.  Won't load.

dravenmeex

I get a red error "Unable to load MovableCCTV. MovableCCTV.cs(2928,12): error CS1056: Unexpected character "

and then it had 3 ascii characters that I couldn't find in the .cs file because the console changes them to something weird.  Won't load.

try redownloading it as I'm currently still using it with no problems and also notice that the error is saying that it is on line 2928 but that can't be as there's only 303 lines of code in the plugin. 

DO NOT right click on the .cs file and "save link as" but press the green button that says "code", a drop down menu should pop up under the button then press "Download ZIP" and the .cs file will be within the zip file downloaded.

That worked.