Now when FP have fixed the mapmarker it seems like the plugin can't find the name?
Still gets the asset/bundle/prefabs/modding/volumes_and_triggers/monument_marker.prefab
Â
Is there a way yo get this fixed?
Now when FP have fixed the mapmarker it seems like the plugin can't find the name?
Still gets the asset/bundle/prefabs/modding/volumes_and_triggers/monument_marker.prefab
Â
Is there a way yo get this fixed?
What exactly is the issue and how do I reproduce it?
Before FP broke the monumentmarker I'm pretty shure that when using this plugin it did register the assigned name from RustEdit and not the prefab name/path. It can be me that's doing this wrong ðĪŠ
When in game standing by a custom mapmarker with the name "Flen" I use the command
mf closest configit then register the closest monument but it only register the prefab name and not the "name"..Â
"assets/bundled/prefabs/modding/volumes_and_triggers/monument_marker.prefab": {
"Position": {
"Auto determine from monument marker": true,
"Auto determine from prevent building volume": false
},
"Rotation": {
"Auto determine from monument marker": true,
"Auto determine from prevent building volume": false
},
"Bounds": {
"Auto determine from monument marker": false,
"Auto determine from prevent building volume": false,
"Use custom bounds": true,
"Custom bounds": {
"Size": {
"x": 30.0,
"y": 30.0,
"z": 30.0
},
"Center adjustment": {
"x": 0.0,
"y": 10.0,
"z": 0.0
}
}
}
}

transform.root.name needs to be untranslatedName now?
I reproduced the issue, but I don't know how to fix it yet. For all of the markers on the map I am testing, even untranslatedName is blank. The monument markers have no parent or child objects, nor attached components that could include the name. I tried various things but could not find any object where its name matched the displayed text.
ok, then it's not just me ð
Was so good when it worked! Damn FP...
Someone named snapple shared a solution with me over Discord, which I have applied to the plugin. Can you help test it?
https://raw.githubusercontent.com/WheteThunger/MonumentFinder/refs/heads/master/MonumentFinder.cs
Seems to work great! âĪïļWhiteThunder
Someone named snapple shared a solution with me over Discord, which I have applied to the plugin. Can you help test it?
https://raw.githubusercontent.com/WheteThunger/MonumentFinder/refs/heads/master/MonumentFinder.cs
Thanks for confirming. I've released the update on uMod.
Yes, the API will see the same names.
does this thread have anything to do with players being unable to place markers on the map? sorry, i'm new to this all and i haven't seen much information on my problem
No it does not. Monument Markers are prefab instances that map developers place into custom maps in order to display custom monument names on the map to players.