MiniCopterLock v0.1.6: Failed to call hook CanLootEntity(BasePlayer, StorageContainer):
System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <0b31faaf1c50461d95c83ac166a20393>:0
at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <0b31faaf1c50461d95c83ac166a20393>:0
at Oxide.Plugins.MiniCopterLock.CanLootEntity (BasePlayer player, StorageContainer container) [0x00000] in <06cba8f7617d49cfa2329bc633f31db0>:0
at Oxide.Plugins.MiniCopterLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0071e] in <06cba8f7617d49cfa2329bc633f31db0>:0
at OxidePerfCounter.main.HookPerformance (Oxide.Core.Plugins.HookMethod method, System.Object[] args, Oxide.Plugins.CSharpPlugin __instance, System.Object& __result) [0x0009c] in <b3fa7a63aa764ffb9f048e13be62c298>:0 This is the message I get in my console.
This error message is indicating that there was a failure in the CanLootEntity method of the MiniCopterLock plugin (version 0.1.6) for the Oxide framework. The specific error being thrown is a System.NullReferenceException, which occurs when a null object reference is being used when an object is required. It seems that there's an issue with the code trying to get the game object from a component, which is not present. This might be due to a missing reference or an object being destroyed. The exact cause of the error would require more context and information on the plugin and how it is being used.
Merged post
The error is occurring because the code is trying to access a KeyLock or CodeLock component, but that component is not present in the parent of the StorageContainer passed to the method.
To prevent this error from occurring, you should add a null check for the KeyLock or CodeLock component before trying to access its properties or methods.
Here's an example of what the code for the LockType.Keylock case block could look like with the null check added:
switch (lockType) { case LockType.Keylock: { KeyLock keyLock = miniCopter.GetComponentInChildren<KeyLock>(); if (keyLock == null) return null; if (!keyLock.IsLocked()) return null; if (PlayerHasTheKey(player, Convert.ToInt32(miniCopter.net.ID))) return null; break; } ... }