I noticed this when looking at the code in
Anything after the initial if statement will never be reached due to the
OnServerInitialized().foreach (var copter in UnityEngine.Object.FindObjectsOfType<MiniCopter>()) {
// Nab the default values off the first minicopter.
if (copterDefaults.Equals(default(MiniCopterDefaults))) {
StoreMiniCopterDefaults(copter);
break;
}
if (config.landOnCargo) copter.gameObject.AddComponent<MiniShipLandingGear>();
ModifyMiniCopter(copter, config.reloadStorage);
}Anything after the initial if statement will never be reached due to the
break statement always running on the first iteration.