Need transparency for the ColorInLineSolved

The plugin absolutely needs the possibility to display the "ColorInLine" of a marker transparently.
The function is important if you want to mark certain zones without completely covering the terrain.
Even if it's just for the aesthetics of the map.

As it´s already easy to use and comes without any frills, this plugin would be perfect for my servers.

Hello. Yes, I will soon add the ability to set the transparency for the marker!

same please

How can I suggest a plugin update?
For example, I added a marker.alpha = alpha change to the MarkerManager plugin;
so that it can be changed to make it not so visible on the map, almost transparent.

For example, I added a marker.alpha = alpha change to the MarkerManager plugin;
so that it can be changed to make it not so visible on the map, almost transparent.

Маркер

private void CreateMarker(Vector3 position, int duration, float refreshRate, string name, string displayName, float radius = 0.3f, float alpha = 0.75f, string colorMarker = "00FFFF", string colorOutline = "00FFFFFF")
{
    Interface.CallHook("API_CreateMarker", position, name,duration, refreshRate, radius, alpha, displayName, colorMarker, colorOutline);
}​

 

private void CreateMarker(BaseEntity entity, int duration, float refreshRate, string name, string displayName, float radius = 0.3f, float alpha = 0.75f, string colorMarker = "00FFFF", string colorOutline = "00FFFFFF")
{
     Interface.CallHook("API_CreateMarker", entity, name,duration, refreshRate, radius, alpha, displayName, colorMarker, colorOutline);
}
UW7CLVkq2TzwBkd.png Flames

For example, I added a marker.alpha = alpha change to the MarkerManager plugin;
so that it can be changed to make it not so visible on the map, almost transparent.

You can use the Patch button available on the plugin's page.

Updates coming soon thanks.

nCLvUfLclpw7jJ9.jpg DezLife

Updates coming soon thanks.

Please do! I have been waiting months for this and the other suggestions and modifications to the code do not seem to work for me.

 

MfjXCBcRz9pAEaW.png Flames
Маркер

private void CreateMarker(Vector3 position, int duration, float refreshRate, string name, string displayName, float radius = 0.3f, float alpha = 0.75f, string colorMarker = "00FFFF", string colorOutline = "00FFFFFF")
{
    Interface.CallHook("API_CreateMarker", position, name,duration, refreshRate, radius, alpha, displayName, colorMarker, colorOutline);
}​

 

private void CreateMarker(BaseEntity entity, int duration, float refreshRate, string name, string displayName, float radius = 0.3f, float alpha = 0.75f, string colorMarker = "00FFFF", string colorOutline = "00FFFFFF")
{
     Interface.CallHook("API_CreateMarker", entity, name,duration, refreshRate, radius, alpha, displayName, colorMarker, colorOutline);
}

Could you send me a copy of the .cs so I can figure out where I went wrong with this?

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