Error after updating the game

If you open the world map in mode spectate, it kicks with an error:

Disconnected (RPC Error in CLIENT_ReceiveTeamInfo: Object reference not set to an instance of an object.
at MapView.UpdateTeamPings (System.Boolean positionsOnly, System.Collections.Generic.List`1[T] localPlayerTeam, System.Boolean applyTeamColours) [0x00000] in <00000000000000000000000000000000>:0
at MapView.ClientTeamUpdated (System.Boolean positionsOnly) [0x00000] in <00000000000000000000000000000000>:0
at BasePlayer.CLIENT_ReceiveTeamInfo (BaseEntity+RPCMessage msg) [0x00000] in <00000000000000000000000000000000>:0
at BasePlayer.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x00000] in <00000000000000000000000000000000>:0
at BaseEntity.CL_RPCMessage (System.UInt32 nameID, System.UInt64 sourceConnection, Network.Message message) [0x00000] in <00000000000000000000000000000000>:0
at Client.OnRPCMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0
at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0
at Facepunch.Network.Raknet.Client.ProcessRead (Network.NetRead read) [0x00000] in <00000000000000000000000000000000>:0
at Network.BaseNetwork.Cycle () [0x00000] in <00000000000000000000000000000000>:0
at Client.Update () [0x00000] in <00000000000000000000000000000000>:0 ) - returning to main menu
got title filename: C:\Program Files (x86)\Steam\steamapps\common\Rust\temp\546574df162b863fa5b735d309ee6581.png
NullReferenceException: Object reference not set to an instance of an object.

The error appeared after the update on 12/07/2023

I'm sorry, the problem was in the game itself, facepunch fixed it