As of the May update from Facepunch, all panels showing user-specific info (grid coordinates, hostile timer, radiation, etc.) are not updating. The background triggers still seem to be working, but the displays just don't update.
If it matters, I'm currently running Carbon.
User-specific info panels not updating
Update: Yes, this only seems to happen with Carbon. Swapping the order of the `UpdatePanel()` method definitions in MagicPanel.cs seems to get it working again, so it seems there's an issue with how Carbon resolves `MagicPanel?.Call("UpdatePanel", ...)` for overloaded methods?
I'm not really sure why Magic Panel uses overloads here, versus defaulting the player paremeter to null, or using separately named `UpdateGlobalPanel()` and `UpdatePlayerPanel()` variants.