Looted boxes do not respawn

Hey @Tricky,

I've been using your plugin for some time now and I use a custom map. Suddenly this started happening, Once the loot boxes are looted it seems to me that the plugin does not respawn them. I have spoke with @k1lly0u about this problem thinking it was a rustedit issue, but he has done tests showing me that it is not as you can see in the video. Now can you have a look if this could be a Plugin issue for me. As this is very frustrating since I have multiple puzzles on the custom map and when they are completed the loot boxes never respawn for the whole wipe. Maybe Facepunch changed something and you missed out on that update or something. This started to happen to me about a month or so ago.

Thanks man!

The same thing happens here! Custom map the zombie apocalypse one and when you loot the puzzle areas, the boxes in there do not respawn for the entire wipe. Please help! :)
@Tricky any update on this would be awesome :)
This is quite confusing, don't have any experience with custom maps gonna be honest
I'm pretty sure there's a rustedit dll which allows you to modify the loot contents as well?
@Wulf any idea on this one?
@Wulf please help us out!
Help :)
Unloaded plugin MagicLoot v0.1.24 by Norn / Kunazai 
(20:36:04) | [MagicLoot] Loaded 507 item limits from /data/MagicLoot.json 
(20:36:04) | [MagicLoot] Loaded 35 components from /config/MagicLoot.json 
(20:36:04) | [MagicLoot] Loaded at x1 vanilla rate | components rate x5.25 [Extra Loot: True | X Only Components: False] 
(20:36:04) | Failed to call hook 'OnServerInitialized' on plugin 'MagicLoot v0.1.24' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MagicLoot.ClearContainer (LootContainer container) [0x00028] in <538e4b7bb24e46cea0749270af88cef3>:0 at 
Oxide.Plugins.MagicLoot.RepopulateContainer (LootContainer container) [0x0000c] in <538e4b7bb24e46cea0749270af88cef3>:0 at
Oxide.Plugins.MagicLoot.RefreshLootContainers () [0x0001f] in <538e4b7bb24e46cea0749270af88cef3>:0 at
Oxide.Plugins.MagicLoot.OnServerInitialized () [0x00512] in <538e4b7bb24e46cea0749270af88cef3>:0 at
Oxide.Plugins.MagicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0018b] in <538e4b7bb24e46cea0749270af88cef3>:0 at
Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9affce1cd15c4ec183941adef8db1722>:0 at
Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <4452f821def6406d834e4149849fe7ea>:0 at
Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <4452f821def6406d834e4149849fe7ea>:0 
(20:36:04) | Calling 'OnServerInitialized' on 'MagicLoot v0.1.24' took 610ms 
(20:36:04) | Loaded plugin MagicLoot v0.1.24 by Norn / Kunazai
@Tricky any idea about the above ^^? Is this why elite crates are not respawning in the puzzle areas on custom maps? Or is this something else? Please let us know.

Hey @Tricky and @Wulf,

I know you guys must be busy with other stuff, I just don't want this one to fall through the cracks. Can you post an update if you look into this one for me, I'm still having issues with the loot boxes not respawning after they are looted once. Thanks boys, I really appreciate the hard work.

Did you make the map yourself? Hard to know if the topology is set up carrectly for them to respawn. At least that is my thought.