I runned into a bug loop where item is recreated as its pulled out of body container. See config for recreation. As soon as fuse is pulled of dweller's body another one appears.
{
"Refill Loot On Plugin Load": true,
"Container Loot Save Command": "lootsave",
"Container Refill Command": "lootrefill",
"Load Config Command": "lootconfig",
"Containers": [
{
"Entity Shortnames": [
{
"Shortname": "global",
"Enable Regex": false,
"Exclude": false,
"API Shortname": false
}
],
"Process Corpses": false,
"Process Loot Containers": true,
"Monument Prefabs": [""],
"Shuffle Items": false,
"Allow Duplicate Items": false,
"Allow Duplicate Items With Different Skins": true,
"Remove Container": false,
"Item Container Indexes": [0],
"Replace Items": false,
"Add Items": false,
"Modify Items": true,
"Modify Ignores Blueprint State": false,
"Fill With Default Items": true,
"Online Condition": {
"Minimal Online": -1,
"Maximal Online": -1
},
"Maximal Failures To Add An Item": 5,
"Capacity": [
{
"Capacity": 3,
"Chance": 1
}
],
"Items": [
{
"Item Shortnames": [
{
"Shortname": "fuse",
"Rarity": "global",
"Category": "global",
"Enable Regex": false,
"Exclude": false
}
],
"Item Name (Empty To Ignore)": "",
"Is Blueprint": false,
"Allow Stacking": true,
"Ignore Max Stack": true,
"Ignore Max Condition": true,
"Remove Item": false,
"Replace Item With Default Loot": true,
"Conditions": [
{
"Minimal Condition": 75.0,
"Maximal Condition": 100.0,
"Max Condition Of Item": -1.0,
"Condition Rate": -1.0,
"Max Condition Rate": -1.0,
"Chance": 1
}
],
"Skins": [
{
"Skin": 0,
"Chance": 1
}
],
"Amount": [
{
"Minimal Amount": 3,
"Maximal Amount": 3,
"Rate": -1.0,
"Chance": 1
}
],
"Chance": 1
}
]
},
{
"Entity Shortnames": [
{
"Shortname": "global",
"Enable Regex": false,
"Exclude": false,
"API Shortname": false
}
],
"Process Corpses": true,
"Process Loot Containers": false,
"Monument Prefabs": [""],
"Shuffle Items": false,
"Allow Duplicate Items": false,
"Allow Duplicate Items With Different Skins": true,
"Remove Container": false,
"Item Container Indexes": [0],
"Replace Items": false,
"Add Items": true,
"Modify Items": false,
"Modify Ignores Blueprint State": false,
"Fill With Default Items": true,
"Online Condition": {
"Minimal Online": -1,
"Maximal Online": -1
},
"Maximal Failures To Add An Item": 5,
"Capacity": [
{
"Capacity": 3,
"Chance": 1
}
],
"Items": [
{
"Item Shortnames": [
{
"Shortname": "fuse",
"Rarity": "global",
"Category": "global",
"Enable Regex": false,
"Exclude": false
}
],
"Item Name (Empty To Ignore)": "",
"Is Blueprint": false,
"Allow Stacking": true,
"Ignore Max Stack": true,
"Ignore Max Condition": true,
"Remove Item": false,
"Replace Item With Default Loot": false,
"Conditions": [
{
"Minimal Condition": 25.0,
"Maximal Condition": 200.0,
"Max Condition Of Item": -1.0,
"Condition Rate": -1.0,
"Max Condition Rate": -1.0,
"Chance": 100
}
],
"Skins": [
{
"Skin": 0,
"Chance": 1
}
],
"Amount": [
{
"Minimal Amount": -1,
"Maximal Amount": -1,
"Rate": -1.0,
"Chance": 1
}
],
"Chance": 100
}
]
}
],
"Debug": false
}