Loot in oil rig locked crates seem vanilla
it was workign fine before, did they change the shortname?
You can always kill the container and see prefab (and find out shortname) in RCON or server console.
5f5631c33fa20.png misticos
You can always kill the container and see prefab (and find out shortname) in RCON or server console.

okay i will try

yeah it has a different name:

used *kill* on ent: assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab

maybe there could be added something where you specify loot table but it would fit for multiple containers. Same like barrels. There are 4 different types of normal red/blue barrels but the loot contents are the same yet you have to specify them 4 times. It really makes the config long. And now I also have to add this to config for different types of oil crate.

Or could I put codelockedhackablecrate* and would that work too for both?


Merged post

What I mean is you set like a loot table in different tiers and then just decide which containers to use them for. Because my current loot table has about 20000 lines and I havent even changed loot of every container only the important ones
you could use regex to fit multiple shortnames into one