Hello, i just looted a trainyard crate, those ones you need to hack for 15 minutes, and it contained 2000000 tech scrap. My server has a 10x multiplier set for components.
I started to think about what might have happened, and it might be because i restarted my server multiple times in a timespan of about 8 minutes, because i was testing something else. My guess, is that the mod works like it is multiplying the number of loot found inside a container at the moment the container is spawned/created/loaded. I did not check the source code, but this seems to be a pretty straightforward idea to cause this bug.
For a fix, can all of the containers get a flag when this mod precesses them, and before processing them, can that flag be checked, so it won't be processed again? Can a custom flag be added for an in game actor?