Blacklisting

If I blacklist a spinning wheel for example, in the "Item | Item Blacklist" does that blacklist it from spawning completely whether it's from barrels or crates. Or does it go into a list where it doesn't get multiplied?

Also if it is supposed to stop it from spawning completely. Could you see if I might be just doing it wrong?

Code:

{
"Global settings": {
"Default Multiplier for new containers": 1,
"Default Multiplier for new Categories": 1,
"Multiply items with condition": false,
"Multiply blueprints": false,
"Delay after spawning container to multiply it": 1.0
},
"Items and containers settings": {
"Containers list (shortPrefabName: multiplier)": {
"bradley_crate": 1,
"codelockedhackablecrate": 1,
"codelockedhackablecrate_oilrig": 1,
"crate_basic": 1,
"crate_elite": 1,
"crate_mine": 1,
"crate_normal": 1,
"crate_normal_2": 1,
"crate_normal_2_food": 1,
"crate_normal_2_medical": 1,
"crate_tools": 1,
"crate_underwater_advanced": 1,
"crate_underwater_basic": 1,
"foodbox": 1,
"heli_crate": 1,
"loot-barrel-1": 1,
"loot-barrel-2": 1,
"loot_barrel_1": 1,
"loot_barrel_2": 1,
"minecart": 1,
"oil_barrel": 1,
"supply_drop": 1,
"trash-pile-1": 1,
"vehicle_parts": 1,
"crate_ammunition": 1,
"crate_food_1": 1,
"crate_food_2": 1,
"crate_fuel": 1,
"roadsign1": 1,
"roadsign2": 1,
"roadsign4": 1,
"roadsign5": 1,
"roadsign6": 1,
"roadsign7": 1,
"roadsign8": 1,
"roadsign9": 1,
"tech_parts_1": 1,
"tech_parts_2": 1,
"wagon_crate_normal": 1
},
"Categories list (Category: multiplier)": {
"Ammunition": 1,
"Attire": 1,
"Component": 10,
"Construction": 1,
"Electrical": 1,
"Food": 1,
"Fun": 1,
"Items": 1,
"Medical": 1,
"Misc": 1,
"Resources": 1,
"Tool": 1,
"Traps": 1,
"Weapon": 1
},
"Items list (shortname: multiplier)": {
"metalpipe": 1,
"scrap": 1,
"tarp": 1
},
"Item | Multiplier Blacklist": [
"Attire",
"Weapon"
],
"Item | Item Blacklist": [
"electric.sprinkler",
"kayak",
"industrial.splitter",
"barricade.woodwire",
"target.reactive",
"electric.audioalarm",
"fluid.switch",
"electric.orswitch",
"electric.timer",
"barricade.sandbags",
"fluid.combiner",
"electrical.branch",
"electric.counter",
"electric.doorcontroller",
"electric.xorswitch",
"electrical.combiner",
"floor.grill",
"fluid.splitter",
"floor.triangle.grill",
"chair",
"electric.pressurepad",
"electric.andswitch",
"electric.random.switch",
"electric.blocker",
"electric.igniter",
"electric.button",
"electric.splitter",
"electrical.memorycell",
"electric.flasherlight",
"electric.switch",
"industrial.conveyor",
"industrial.combiner",
"electric.hbhfsensor",
"electric.laserdetector",
"horse.shoes.advanced",
"rf_pager",
"longsword",
"storage.monitor",
"waterpump",
"electric.rf.broadcaster",
"horse.armor.roadsign",
"electric.rf.receiver",
"powered.water.purifier",
"rf.detonator",
"modularcarlift",
"parachute",
"water.catcher.large",
"table",
"mailbox",
"fun.guitar",
"sign.wooden.huge",
"shutter.wood.a",
"water.barrel",
"watchtower.wood",
"spinner.wheel",
"barricade.wood",
"sign.wooden.large",
"hat.boonie",
"hat.cap",
"paddle",
"fireplace.stone",
"bucket.water",
"spikes.floor"
]
}
}

item blacklist does block them from spawning and your config looks fine, whats your issue?

For some reason Its not blocking them from spawning, everything else is working fine though.

all of the items? have you tried restarting the server?

Hello, same issue here. I'm using this plugin just to avoid items spawning in crates, here is my json file:

{
  "Global settings": {
    "Default Multiplier for new containers": 1,
    "Default Multiplier for new Categories": 1,
    "Multiply items with condition": false,
    "Multiply blueprints": false,
    "Delay after spawning container to multiply it": 1.0
  },
  "Items and containers settings": {
    "Containers list (shortPrefabName: multiplier)": {
      "bradley_crate": 1,
      "codelockedhackablecrate": 1,
      "codelockedhackablecrate_oilrig": 1,
      "crate_basic": 1,
      "crate_elite": 1,
      "crate_mine": 1,
      "crate_normal": 1,
      "crate_normal_2": 1,
      "crate_normal_2_food": 1,
      "crate_normal_2_medical": 1,
      "crate_tools": 1,
      "crate_underwater_advanced": 1,
      "crate_underwater_basic": 1,
      "foodbox": 1,
      "heli_crate": 1,
      "loot-barrel-1": 1,
      "loot-barrel-2": 1,
      "loot_barrel_1": 1,
      "loot_barrel_2": 1,
      "minecart": 1,
      "oil_barrel": 1,
      "supply_drop": 1,
      "trash-pile-1": 1,
      "vehicle_parts": 1,
      "crate_ammunition": 1,
      "crate_food_1": 1,
      "crate_food_2": 1,
      "crate_fuel": 1,
      "roadsign1": 1,
      "roadsign2": 1,
      "roadsign4": 1,
      "roadsign5": 1,
      "roadsign6": 1,
      "roadsign7": 1,
      "roadsign8": 1,
      "roadsign9": 1,
      "tech_parts_1": 1,
      "tech_parts_2": 1,
      "wagon_crate_normal": 1,
      "crate_medical": 1,
      "roadsign3": 1
    },
    "Categories list (Category: multiplier)": {
      "Ammunition": 1,
      "Attire": 1,
      "Component": 1,
      "Construction": 1,
      "Electrical": 1,
      "Food": 1,
      "Fun": 1,
      "Items": 1,
      "Medical": 1,
      "Misc": 1,
      "Resources": 1,
      "Tool": 1,
      "Traps": 1,
      "Weapon": 1
    },
    "Items list (shortname: multiplier)": {
      "metalpipe": 1,
      "scrap": 1,
      "tarp": 1
    },
    "Item | Multiplier Blacklist": [
      "Attire",
      "Weapon"
    ],
    "Item | Item Blacklist": [
      "rifle.ak",
      "rifle.ak.diver",
      "rifle.ak.ice",
      "rifle.bolt",
      "shotgun.double",
      "pistol.prototype17",
      "hmlmg",
      "rifle.l96",
      "rifle.lr300",
      "lmg.m249",
      "rifle.m39",
      "shotgun.m4",
      "pistol.m92",
      "smg.mp5",
      "shotgun.waterpipe",
      "pistol.python",
      "shotgun.pump",
      "pistol.semiauto",
      "rifle.semiauto",
      "smg.2",
      "shotgun.spas12",
      "smg.thompson"
    ]
  }
}​

I'm spawing crates just to test it with "spawn crate_elite" and some crates have items included in the blacklist.

I have restarted the server twice and the same behaviour.