NullReferenceException at OnLootEntityEndFixed

(18:31:56) | Failed to call hook 'OnLootEntityEnd' on plugin 'LootBouncer v0.3.0' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.LootBouncer.OnLootEntityEnd (BasePlayer player, BaseEntity entity) [0x0004a] in <f3c05cb396e44ab5836d31d05ecdd733>:0

at Oxide.Plugins.LootBouncer.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00194] in <f3c05cb396e44ab5836d31d05ecdd733>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9affce1cd15c4ec183941adef8db1722>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <4452f821def6406d834e4149849fe7ea>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <4452f821def6406d834e4149849fe7ea>:0

Exception while starting compiler version : (Win32Exception: ApplicationName='/home/tcagame/1773/1526/Compiler.x86_x64', CommandLine='/service /logPath:/home/tcagame/1773/1526/oxide/logs', CurrentDirectory='', Native error= Out of memory) at System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) [0x002dc] in <4b9f316768174388be8ae5baf2e6cc02>:0 at System.Diagnostics.Process.Start () [0x0003a] in <4b9f316768174388be8ae5baf2e6cc02>:0 at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start() at Oxide.Plugins.PluginCompiler.CheckCompiler () [0x001f3] in <9affce1cd15c4ec183941adef8db1722>:0

Compiler may not be set as executable; chmod +x or 0744/0755 required

Win32 NativeErrorCode: 14 ErrorCode: -2147467259 HelpLink:

Error while compiling: compiler version couldn't be started

In response to Sorrow ():
Hi, I tried to fix the bug. Feel free to reopen a topic if you encounter this error again.https://u...
Is Linux not supported? 
In response to shinegod ():
Is Linux not supported? 
It is, but the error you posted above has nothing to do with this plugin really; simply that your server ran out of memory according to the error.

"Native error= Out of memory"
Locked automatically