Electrical circuits being resetNot An Issue
Does anyone know what my player (Gilgamesh) is talking about?
I already have the switches set to false in the config
Server Chat
BOT
Today at 9:13 PM
:speech_left: Gilgamesh: that autolight mod really jacks up electric setups
AdminToday at 9:14 PM
how? the fluid switches are already turned off since you keep complaining about it
Server Chat
BOT
Today at 9:14 PM
:speech_left: Gilgamesh: its resetting branches
AdminToday at 9:14 PM
then what happens?
Server Chat
BOT
Today at 9:15 PM
:speech_left: Gilgamesh: you have to manually reset them. just providing visibility. only really affects me cuz i farm
:speech_left: Gilgamesh: sure no one else cares or notices lol
AdminToday at 9:15 PM
the switches have been disabled for the autolights​
It is not designed to work with circuits, the entire intent it to provide light/power with no power source connections needed. So yes, it will turn on items set to be powered which will mess up circuits. if lights cost no power, why would you need to wire/switch them off and on? On my server I left simple lights not fre-powered so people can add them to circuits (and to test). But all the other light sources and powered items are always on. Given that the switch for water pumps is not affected, you can still toggle them with a circuit if you really want to. It requires a rethink of people using electricity adjusting to the change in behaviour. These changes are intentional.Note the base entity is getting an overhaul (IDK if in next month’s patch) adding a new toggle to items, which is going to play havoc with existing circuit designs and my plugin. Expect this space to be changeable.
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