To date, I know of a couple issues with the plugin that I am working to fix in the coming week or two.
Largest issue is the method that I use to revive players at death location. it needs to be relative to parent object to allow for moving revival on cargo or train. (Hopefully next update, thanks to dana's input)
2nd issue is regarding the /givelifevest function. when an incomplete name is input, a lifevest is still given out to a lucky player. This WILL be fixed in the next update.
Hope ya'll are able to save a few rage quitters with this.
This should work seamlessly with shops and custom crafting plugins, but if you find any issues, please post them here!
Known Issues
with the new update, the revive method has been changed! moving revives should work pretty well. 0.6.0 worked well for train revivals, and most areas of cargo. when you go below deck though, just revive quickly, as it doesnt properly maintain location or parent item in the current form.
i do have a forked version 0.5.8 available for those that request, that handles all aspects of cargo (that I tested), beautifully. so if you dont have trains, or need to revive reliably on them, the forked version might be all you ever need. i do plan to pick this back up when i have time, as i still think there could be benefits to it, but have a lot of pots on the fire!
Hello. I have tested the plugin.
1. The player who bought the Life Vest will be able to repair it and use it many times. Need options to use the Life Vest a limited number of times.
2. The translation of the plugin does not work, even replacing the translation in the "en" folder
3. Need an option how much health will be after using a Life Vest
- hey thanks for trying it out. 1. i can take that into consideration as a future option. 2. i will look into it 3. i can also look into adding that. this is a bug section, so i will stick with the part that is actually an issue, and not a request. thanks for the feedback!
Merged post
I believe the issue you're experiencing might be due to the fact that Oxide loads language files from the lang folder in the oxide directory, not from the "en" folder. If you want to use the translation feature, you'll need to create a language file in the correct directory.
Merged post
line 160 and 166 you can edit in the .cs if you want the revive hp to be different, until i add a config option for it, next week.
new issue was uncovered. i believe the player was wounded and had the revive button on their ui prior to death. when it was used in this state, inventory was wiped, and the button persisted until they disconnected and reconnected. i have made a patch, but want to test edge cases to be sure i have included sufficient error handling. will update asap.
0.6.2 seems pretty sweet so far. slap in the issues you find though!