When using damagescaler, if a weapon is set to do 0 damage, when a player is hit and takes 0 damage from a weapon, health is still regained from Life Stealer, even if no damage is dealt.
Regens health when no damage is done
when dmg is done then the plugin scales the dmg.
lifestealer allready procesed the healing since it triggers on dmg done before the scaling.
lifestealer process is faster and i cant use any hooks to exclude easily from WeaponDamageScaler