Plugin causing mulitple crates?Solved

I went to the airfield yesterday and found 3 hackable crates, all of which apparently had been started by someone else and were at 0 on their timer, but the person never opened them. Is it possible that this plugin is allowing multiple crates to exist and is there a setting to remove the crate X minutes after it was hacked? Is that what the "Hack cooldown" setting is?

After asking elsewhere about this, it seems my CH47 event might be running too often, so I've adjusted the time in the Automated Events plugin. Now, about that Hack cooldown setting... will that adjust how long the crate will stay after being hacked, or does that prevent people from hacking multiple crates within a time period?

Merged post

I'm great at answering my own questions! I found hackablelockedcrate.decayseconds to delete the crate after X seconds and I found out what the Hack cooldown setting does! :)

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