Car keys breaking
InstantCraft::OnCraft() does not transfer the ID of the key from the task.
Adding the following to the begining of the method seems to fix it for now, but its more a quick&dirty fix than a real solution.
if (task.blueprint.targetItem.name == "car_key.item") {
	return null;
}​
I can recommend you adding keys to normal speed craft list instead of making strange solutions
It's also broken for regular door locks.
Even a better solution. But since all keys changed to ID system and the possibility to add a Note to them, who knows what else might get broken in the future updates.
Pidde
It's also broken for regular door locks.

Combined with Oranges answer, adding "car.key" and "door.key" to normal speed list seems to work for now.