SqliteException: Could not open database file: server/my_server_identity/sv.files.238.db

We Have a Server with an interesting problem:
whenever i start the server with image library inside the plugin folder, the database cannot be opened:

(23:24:38) | Error loading save (server/identity/proceduralmap.4500.1219177926.238.sav)
(23:24:38) | SqliteException: Could not open database file: server/my_server_identity/sv.files.238.db



Error loading save (server/identity/proceduralmap.4500.1219177926.238.sav)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
SqliteException: Could not open database file: server/my_server_identity/sv.files.238.db
at Facepunch.Sqlite.Database.Open (System.String path, System.Boolean fastMode) [0x00031] in <559f423b8dde49faa49a98b72af05276>:0
at FileStorage..ctor (System.String name, System.Boolean server) [0x00046] in <ac2dcd605fa04bcbb834583fa71ad870>:0
at FileStorage..cctor () [0x00014] in <ac2dcd605fa04bcbb834583fa71ad870>:0
Rethrow as TypeInitializationException: The type initializer for 'FileStorage' threw an exception.
at SpinnerWheel.Load (BaseNetworkable+LoadInfo info) [0x00000] in <ac2dcd605fa04bcbb834583fa71ad870>:0
at SaveRestore.Load (System.String strFilename, System.Boolean allowOutOfDateSaves) [0x0049d] in <ac2dcd605fa04bcbb834583fa71ad870>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveRestore:Load(String, Boolean)
ServerMgr:Initialize(Boolean, String, Boolean, Boolean)
<StartServer>d__19:MoveNext()​


normally, the server would halt at that point and freeze.... freeze to a point where it does not react when trying to shutdown it (hosted server)
as soon as when i delete the plugin out of the plugins-folder, the server reacts again and can be shut down.

rarely, the server would continue with this error.... but then he would spam the console with this little thing (not 100% sure if this is really related):

Server Exception: Mountable Cycle
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

NullReferenceException: Object reference not set to an instance of an object
at MLRS.TryGetAimingModule (Item& item) [0x00006] in <ac2dcd605fa04bcbb834583fa71ad870>:0
at MLRS.UpdateStorageState () [0x00000] in <ac2dcd605fa04bcbb834583fa71ad870>:0
at MLRS.VehicleFixedUpdate () [0x0004b] in <ac2dcd605fa04bcbb834583fa71ad870>:0
at BaseMountable.FixedUpdateCycle () [0x00039] in <ac2dcd605fa04bcbb834583fa71ad870>:0
at ServerMgr.FixedUpdate () [0x00018] in <ac2dcd605fa04bcbb834583fa71ad870>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception, Object)
ServerMgr:FixedUpdate()

(Filename: <ac2dcd605fa04bcbb834583fa71ad870> Line: 0)
​

strangely enough, when i start the server without image library, there is no error.... i can even add the plugin while the server is up and running and then it would behave like intended.... until reboot...

Funny enough:
when booting as the only plugin, there is no problem with the database.

even booting it without guishop and buildingskin works.
but as soon, as image library and one of these is in pplugins together, the database is not loadable anymore.

i then imported the api key and this came up on plugin reload:
Added '// Reference: Facepunch.Sqlite' in plugin 'ImageLibrary' 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Added '// Reference: UnityEngine.UnityWebRequestModule' in plugin 'ImageLibrary' 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
ImageLibrary was compiled successfully in 1774ms 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)​

But still.... if image library is loaded together with either of them, database is not readable anymore, until image library is removed...

anyone havin the same problem? is there a solution?

Nevermind....
@everyone like my with a ****ton of plugins:

it is because some plugin, that uses imagelibrary, inflicts this error.

to troubleshoot:
look into oxide/data/ImageLibrary/image_data.json
with pluginpictures are registered and remove the dependent plugins, then recreate this file to get every plugin off before Image library.

in my case, the triggering plugin was mapmypatrol