Not compatible with EventManager anymoreFixed

In this plugin (HuntRPG) which is not any longer maintained by anyone, i have discovered something i figure is related to EventManager.
When people die, it fails to call a hook from EventManager.

I have just started to learn about plugin development, and i must admit it is still very much for me to learn.

What i see on Eventmanager plugin page is this under tha API section: 

(object) IsEventPlayer(BasePlayer player) // Returns true if the player is in a event, otherwise returns null
and in HuntRPG 1.7.9 is looks like this:
if (EventManager != null && (bool)EventManager.CallHook("isPlaying", player)) return;

Can someone explain for me how i change the line in HuntRPG so it works with Eventmanager again?

I tried change to the line below, but it didnt work:

if (EventManager != null && (bool)EventManager.Call("IsEventPlayer(BasePlayer player)")) return;

Just change isPlaying to IsEventPlayer.

Backpacks needed a similar patch for Event Manager 4.x so you can look there too.

Locked automatically