After the update in March, it reported an error.

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
at BaseEntity.WorldSpaceBounds () [0x00000] in <6c62154e24014cb89f4bca3222116b1e>:0
at BaseEntity.CenterPoint () [0x00000] in <6c62154e24014cb89f4bca3222116b1e>:0
at SamSite.AddTargetSet (System.Collections.Generic.List`1[T] allTargets, System.Single scanRadius) [0x0001d] in <6c62154e24014cb89f4bca3222116b1e>:0
at SamSite.TargetScan () [0x000c2] in <6c62154e24014cb89f4bca3222116b1e>:0
at InvokeHandlerBase`1[T].DoTick () [0x00138] in <0fb5ef065c904f82ba12d61dc84111dd>:0
at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <0fb5ef065c904f82ba12d61dc84111dd>:0

What makes you think this error is related to this plugin? The error stacktrace you provided is all Rust code, so this looks like just a Rust issue.