I have it set for the attack heli to spawn every 18000 seconds, yet some how, every hour or so it keeps spawning. It's driving the players nuts :( Anyone have any helpful tips on this?
Heli keeps spawningNot An Issue
Post your config, that might help
{
"Cooldowns": {
"Cooldown.0": 43200.0,
"Cooldown.1": 43200.0,
"Cooldown.2": 43200.0,
"Cooldown.3": 43200.0,
"Cooldown.4": 43200.0,
"Cooldown.5": 43200.0,
"Cooldown.6": 43200.0,
"Cooldown.7": 43200.0,
"Cooldown.8": 43200.0,
"Cooldown.9": 43200.0,
"cooldown.ch47.0": 86400.0,
"cooldown.ch47.1": 86400.0,
"cooldown.ch47.2": 86400.0,
"cooldown.ch47.3": 86400.0,
"cooldown.ch47.4": 86400.0,
"cooldown.ch47.5": 86400.0,
"cooldown.ch47.6": 86400.0,
"cooldown.ch47.7": 86400.0,
"cooldown.ch47.8": 86400.0,
"cooldown.ch47.9": 86400.0
},
"Damage - Global damage multiplier": 1.0,
"Gibs - Health of gibs": 500.0,
"Gibs - Time until gibs can be harvested in seconds": 180.0,
"Health - Base Helicopter health": 10000.0,
"Health - Main rotor health": 750.0,
"Health - Tail rotor health": 375.0,
"Limits": {
"Limit.0": 5,
"Limit.1": 5,
"Limit.2": 5,
"Limit.3": 5,
"Limit.4": 5,
"Limit.5": 5,
"Limit.6": 5,
"Limit.7": 5,
"Limit.8": 5,
"Limit.9": 5,
"limit.ch47.0": 5,
"limit.ch47.1": 5,
"limit.ch47.2": 5,
"limit.ch47.3": 5,
"limit.ch47.4": 5,
"limit.ch47.5": 5,
"limit.ch47.6": 5,
"limit.ch47.7": 5,
"limit.ch47.8": 5,
"limit.ch47.9": 5
},
"Loot - Max Crates to drop": 4,
"Loot - Time before unlocking CH47 crates": 10.0,
"Loot - Time before unlocking crates": -1.0,
"Loot - Use Custom loot spawns": false,
"Misc - Helicopter can shoot while dying": true,
"Misc - Helicopter speed": 25.0,
"Misc - Helicopter startup length in seconds": 0.0,
"Misc - Helicopter startup speed": 25.0,
"Misc - Maximum CH47 life time in minutes": 20,
"Misc - Maximum helicopter life time in minutes": 20,
"Misc - Prevent crates from spawning when forcefully killing helicopter": true,
"Misc - Water required to extinguish napalm flames": 400,
"Rockets - Blunt damage to deal": 175.0,
"Rockets - Explosion damage to deal": 100.0,
"Rockets - Explosion radius": 6.0,
"Rockets - Max helicopter rockets": 12,
"Rockets - Time between each rocket in seconds": 0.2,
"Spawning - Automatically call CH47 between max seconds": 18100.0,
"Spawning - Automatically call CH47 between min seconds": 18000.0,
"Spawning - Automatically call CH47 if one is already flying": false,
"Spawning - Automatically call helicopter between max seconds": 21800.0,
"Spawning - Automatically call helicopter between min seconds": 21600.0,
"Spawning - Automatically call helicopter if one is already flying": false,
"Spawning - Chinooks to spawn": 1,
"Spawning - Disable CH47 default spawns": false,
"Spawning - Disable Helicopter": false,
"Spawning - Disable helicopter gibs": false,
"Spawning - Disable helicopter napalm": false,
"Spawning - Disable Rust's default spawns": false,
"Spawning - Helicopters to spawn": 1,
"Spawning - Max active helicopters": 2,
"Spawning - Use custom helicopter spawns": false,
"Spawning - Use static spawning": false,
"Spawning - Use static spawning for CH47": false,
"Turrets - Helicopter bullet accuracy": 2.0,
"Turrets - Helicopter bullet damage": 20.0,
"Turrets - Helicopter bullet speed": 250,
"Turrets - Max range": 300.0,
"Turrets - Time between turret bursts in seconds": 3.0,
"Turrets - Turret burst length in seconds": 3.0,
"Turrets - Turret fire rate in seconds": 0.125
} Well apart from heli health and max min times mine is basically the same , except for this line.
"Spawning - Use static spawning": true,
So try changing it to true and see how it goes,
"Spawning - Use static spawning": true,
So try changing it to true and see how it goes,
In response to pookins ():Well apart from heli health and max min times mine is basically the same , except for this line. Hmmm, so I did that change and reloaded the plugin. Been watching the server. Amost every 2 hours on the dot the heli is spawning :/
I would say that is not much of a problem, reduce the heli time down to 10-15 minutes (i use 10) and increase the speed to 35.0 and it wont stay over any area long, all the players have to do is build a twig hut and wait for it to go,
Hey,
Seems that when a player calls in a heli, once they've taken it down and new one spawns on the map. The second one that spawns doesn't come straight to that player, it just spawns and flies around the monuements. Would it be possible to get a fix for this please, players are using it to their advantage to get more loot.
Thanks
Zilch
Seems that when a player calls in a heli, once they've taken it down and new one spawns on the map. The second one that spawns doesn't come straight to that player, it just spawns and flies around the monuements. Would it be possible to get a fix for this please, players are using it to their advantage to get more loot.
Thanks
Zilch
Irishsun530{ "Cooldowns": { "Cooldown.0": 43200.0, "Cooldown.1": 43200.0, "Cooldown.2": 43200.0, "Cooldown.3": 43200.0, "Cooldown.4": 43200.0, "Cooldown.5": 43200.0, "Cooldown.6": 43200.0, "Cooldown.7": 43200.0, "Cooldown.8": 43200.0, "Cooldown.9": 43200.0, "cooldown.ch47.0": 86400.0, "cooldown.ch47.1": 86400.0, "cooldown.ch47.2": 86400.0, "cooldown.ch47.3": 86400.0, "cooldown.ch47.4": 86400.0, "cooldown.ch47.5": 86400.0, "cooldown.ch47.6": 86400.0, "cooldown.ch47.7": 86400.0, "cooldown.ch47.8": 86400.0, "cooldown.ch47.9": 86400.0 }, "Damage - Global damage multiplier": 1.0, "Gibs - Health of gibs": 500.0, "Gibs - Time until gibs can be harvested in seconds": 180.0, "Health - Base Helicopter health": 10000.0, "Health - Main rotor health": 750.0, "Health - Tail rotor health": 375.0, "Limits": { "Limit.0": 5, "Limit.1": 5, "Limit.2": 5, "Limit.3": 5, "Limit.4": 5, "Limit.5": 5, "Limit.6": 5, "Limit.7": 5, "Limit.8": 5, "Limit.9": 5, "limit.ch47.0": 5, "limit.ch47.1": 5, "limit.ch47.2": 5, "limit.ch47.3": 5, "limit.ch47.4": 5, "limit.ch47.5": 5, "limit.ch47.6": 5, "limit.ch47.7": 5, "limit.ch47.8": 5, "limit.ch47.9": 5 }, "Loot - Max Crates to drop": 4, "Loot - Time before unlocking CH47 crates": 10.0, "Loot - Time before unlocking crates": -1.0, "Loot - Use Custom loot spawns": false, "Misc - Helicopter can shoot while dying": true, "Misc - Helicopter speed": 25.0, "Misc - Helicopter startup length in seconds": 0.0, "Misc - Helicopter startup speed": 25.0, "Misc - Maximum CH47 life time in minutes": 20, "Misc - Maximum helicopter life time in minutes": 20, "Misc - Prevent crates from spawning when forcefully killing helicopter": true, "Misc - Water required to extinguish napalm flames": 400, "Rockets - Blunt damage to deal": 175.0, "Rockets - Explosion damage to deal": 100.0, "Rockets - Explosion radius": 6.0, "Rockets - Max helicopter rockets": 12, "Rockets - Time between each rocket in seconds": 0.2, "Spawning - Automatically call CH47 between max seconds": 18100.0, "Spawning - Automatically call CH47 between min seconds": 18000.0, "Spawning - Automatically call CH47 if one is already flying": false, "Spawning - Automatically call helicopter between max seconds": 21800.0, "Spawning - Automatically call helicopter between min seconds": 21600.0, "Spawning - Automatically call helicopter if one is already flying": false, "Spawning - Chinooks to spawn": 1, "Spawning - Disable CH47 default spawns": false, "Spawning - Disable Helicopter": false, "Spawning - Disable helicopter gibs": false, "Spawning - Disable helicopter napalm": false, "Spawning - Disable Rust's default spawns": false, "Spawning - Helicopters to spawn": 1, "Spawning - Max active helicopters": 2, "Spawning - Use custom helicopter spawns": false, "Spawning - Use static spawning": false, "Spawning - Use static spawning for CH47": false, "Turrets - Helicopter bullet accuracy": 2.0, "Turrets - Helicopter bullet damage": 20.0, "Turrets - Helicopter bullet speed": 250, "Turrets - Max range": 300.0, "Turrets - Time between turret bursts in seconds": 3.0, "Turrets - Turret burst length in seconds": 3.0, "Turrets - Turret fire rate in seconds": 0.125}
"Spawning - Disable Rust's default spawns": false,The spawns you are seeing are Rust's default spawns, not related to HeliControl. You need to set this ^^ to "true" to disable Rust's default spawns, which will happen alongside HeliControl otherwise.
Zilch
Hey,
Seems that when a player calls in a heli, once they've taken it down and new one spawns on the map. The second one that spawns doesn't come straight to that player, it just spawns and flies around the monuements. Would it be possible to get a fix for this please, players are using it to their advantage to get more loot.
Thanks
Zilch
I'm sorry but I don't quite understand the issue. It also seems unrelated to this original post, so if it is still an issue, please make a new thread describing it a bit more. :)
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