Having an issue with helis regaining their health to full. Even with both rotors on fire, it won't die. It starts flying backwards and doing crazy things when the health regenerates? Config listed below.
Apparently Chinook is now invicible too.
Thanks!
Merged post
I will add this is at random. Sometimes it does it, sometimes it doesn't. I allow my players to call their own helis in, but I'm not sure if that would have anything to do with it? This is the command I let them purchase in the shop. Maybe that's a correlation?
Essentially what happens is they players will get both rotors smoking, then on fire. But the helicopter doesn't crash. It just starts flying in a weird backwards/jagged way, and then regains all of it's health. The rotors remain on fire. I have to go in and do killheli to get rid of it. It's very random when it does it, but it's driving my players crazy.
Thanks in advance!
Apparently Chinook is now invicible too.
Thanks!
{
"Cooldowns": {
"Cooldown.0": 86400.0,
"Cooldown.1": 86400.0,
"Cooldown.2": 86400.0,
"Cooldown.3": 86400.0,
"Cooldown.4": 86400.0,
"Cooldown.5": 86400.0,
"Cooldown.6": 86400.0,
"Cooldown.7": 86400.0,
"Cooldown.8": 86400.0,
"Cooldown.9": 86400.0,
"cooldown.ch47.0": 86400.0,
"cooldown.ch47.1": 86400.0,
"cooldown.ch47.2": 86400.0,
"cooldown.ch47.3": 86400.0,
"cooldown.ch47.4": 86400.0,
"cooldown.ch47.5": 86400.0,
"cooldown.ch47.6": 86400.0,
"cooldown.ch47.7": 86400.0,
"cooldown.ch47.8": 86400.0,
"cooldown.ch47.9": 86400.0
},
"Damage - Global damage multiplier": 1.0,
"Gibs - Health of gibs": 500.0,
"Gibs - Time until gibs can be harvested in seconds": 60.0,
"Health - Base Helicopter health": 10000.0,
"Health - Main rotor health": 750.0,
"Health - Tail rotor health": 500.0,
"Limits": {
"Limit.0": 5,
"Limit.1": 5,
"Limit.2": 5,
"Limit.3": 5,
"Limit.4": 5,
"Limit.5": 5,
"Limit.6": 5,
"Limit.7": 5,
"Limit.8": 5,
"Limit.9": 5,
"limit.ch47.0": 5,
"limit.ch47.1": 5,
"limit.ch47.2": 5,
"limit.ch47.3": 5,
"limit.ch47.4": 5,
"limit.ch47.5": 5,
"limit.ch47.6": 5,
"limit.ch47.7": 5,
"limit.ch47.8": 5,
"limit.ch47.9": 5
},
"Loot - Max Crates to drop": 4,
"Loot - Time before unlocking CH47 crates": -1.0,
"Loot - Time before unlocking crates": -1.0,
"Loot - Use Custom loot spawns": true,
"Misc - Helicopter can shoot while dying": false,
"Misc - Helicopter speed": 25.0,
"Misc - Helicopter startup length in seconds": 0.0,
"Misc - Helicopter startup speed": 25.0,
"Misc - Maximum helicopter life time in minutes": 25,
"Misc - Prevent crates from spawning when forcefully killing helicopter": true,
"Misc - Water required to extinguish napalm flames": 10000,
"Rockets - Blunt damage to deal": 100.0,
"Rockets - Explosion damage to deal": 75.0,
"Rockets - Explosion radius": 6.0,
"Rockets - Max helicopter rockets": 12,
"Rockets - Time between each rocket in seconds": 0.2,
"Spawning - Automatically call CH47 between max seconds": 5400.0,
"Spawning - Automatically call CH47 between min seconds": 5400.0,
"Spawning - Automatically call CH47 if one is already flying": false,
"Spawning - Automatically call helicopter after this many seconds": 5400.0,
"Spawning - Automatically call helicopter between max seconds": 0.0,
"Spawning - Automatically call helicopter between min seconds": 0.0,
"Spawning - Automatically call helicopter if one is already flying": false,
"Spawning - Disable CH47 default spawns": false,
"Spawning - Disable Helicopter": false,
"Spawning - Disable helicopter gibs": false,
"Spawning - Disable helicopter napalm": false,
"Spawning - Disable Rust's default spawns": false,
"Spawning - Max active helicopters": 5,
"Spawning - Use custom helicopter spawns": false,
"Spawning - Use static spawning": false,
"Turrets - Helicopter bullet accuracy": 2.0,
"Turrets - Helicopter bullet damage": 15.0,
"Turrets - Helicopter bullet speed": 250,
"Turrets - Max range": 300.0,
"Turrets - Time between turret bursts in seconds": 3.0,
"Turrets - Turret burst length in seconds": 3.0,
"Turrets - Turret fire rate in seconds": 0.125
}Merged post
I will add this is at random. Sometimes it does it, sometimes it doesn't. I allow my players to call their own helis in, but I'm not sure if that would have anything to do with it? This is the command I let them purchase in the shop. Maybe that's a correlation?
"cmd": ["callheli $player.id", "strafe $player.id", "helidest $player.id", "say $player.name called for their own heli! Please do not interfere with it."],Essentially what happens is they players will get both rotors smoking, then on fire. But the helicopter doesn't crash. It just starts flying in a weird backwards/jagged way, and then regains all of it's health. The rotors remain on fire. I have to go in and do killheli to get rid of it. It's very random when it does it, but it's driving my players crazy.
Thanks in advance!