Cancel when hitting callheli limitSuggestion

Let's say you give players permission to call the heli. They have a limit of 1 per day. You also set a limit on the amount of helis that can be called at once.

If the heli is out already, when you call the heli, does the player use their allowance of 1 for that day due to their called heli being destroyed due to the overall active heli limit?

If so, would it be possible to check if there's a heli and instead of destroying the heli, simply provide a message instead stating that they can't call the heli?

This way it would avoid players using their alloted heli calls. I guess this would go for the CH47 too.

Thanks!

I believe it already works that way, and if it doesn't, I think that would be a bug. The behavior you've requested sounds like the intended behavior, although it has been a long time since I've looked it over.