Heli always spawns top leftNot An Issue
Any idea how to fix this?

Or do you have to set coordinates every wipe?
i have Patrols every 90-120 minutes and CH47's every 80-150 minutes and have not seen this happen. I have RustIO map open on another pc and watch when warning comes up and they seem to enter the map from different directions each time. Have you disbled default spawn ?
The spawn 'logic' is the same one used by default in Rust, so if you can unload the plugin and call a helicopter in and it's still always coming from the same side, it's something Rust related. Alternatively, with HeliControl, you don't need to set any spawns manually at all unless you want to, so if you want them to come in randomly, you can disable using custom spawns in the config (disabled by default). :)
"Spawning - Disable CH47 default spawns": false,
"Spawning - Disable Helicopter": false,
"Spawning - Disable helicopter gibs": false,
"Spawning - Disable helicopter napalm": false,
"Spawning - Disable Rust's default spawns": false,

yet they still always spawn top left
Goldie
"Spawning - Disable CH47 default spawns": false,
"Spawning - Disable Helicopter": false,
"Spawning - Disable helicopter gibs": false,
"Spawning - Disable helicopter napalm": false,
"Spawning - Disable Rust's default spawns": false,

yet they still always spawn top left

Try this config and if it works  edit it the way you want

{
  "Cooldowns": {
    "Cooldown.0": 86400.0,
    "Cooldown.1": 86400.0,
    "Cooldown.2": 86400.0,
    "Cooldown.3": 86400.0,
    "Cooldown.4": 86400.0,
    "Cooldown.5": 86400.0,
    "Cooldown.6": 86400.0,
    "Cooldown.7": 86400.0,
    "Cooldown.8": 86400.0,
    "Cooldown.9": 86400.0,
    "cooldown.ch47.0": 86400.0,
    "cooldown.ch47.1": 86400.0,
    "cooldown.ch47.2": 86400.0,
    "cooldown.ch47.3": 86400.0,
    "cooldown.ch47.4": 86400.0,
    "cooldown.ch47.5": 86400.0,
    "cooldown.ch47.6": 86400.0,
    "cooldown.ch47.7": 86400.0,
    "cooldown.ch47.8": 86400.0,
    "cooldown.ch47.9": 86400.0
  },
  "Damage - Global damage multiplier": 1.0,
  "Gibs - Health of gibs": 500.0,
  "Gibs - Time until gibs can be harvested in seconds": 480.0,
  "Health - Base Helicopter health": 5000.0,
  "Health - Main rotor health": 1750.0,
  "Health - Tail rotor health": 1375.0,
  "Limits": {
    "Limit.0": 5,
    "Limit.1": 5,
    "Limit.2": 5,
    "Limit.3": 5,
    "Limit.4": 5,
    "Limit.5": 5,
    "Limit.6": 5,
    "Limit.7": 5,
    "Limit.8": 5,
    "Limit.9": 5,
    "limit.ch47.0": 5,
    "limit.ch47.1": 5,
    "limit.ch47.2": 5,
    "limit.ch47.3": 5,
    "limit.ch47.4": 5,
    "limit.ch47.5": 5,
    "limit.ch47.6": 5,
    "limit.ch47.7": 5,
    "limit.ch47.8": 5,
    "limit.ch47.9": 5
  },
  "Loot - Max Crates to drop": 4,
  "Loot - Time before unlocking CH47 crates": -1.0,
  "Loot - Time before unlocking crates": -1.0,
  "Loot - Use Custom loot spawns": true,
  "Misc - Helicopter can shoot while dying": true,
  "Misc - Helicopter speed": 35.0,
  "Misc - Helicopter startup length in seconds": 0.0,
  "Misc - Helicopter startup speed": 35.0,
  "Misc - Maximum CH47 life time in minutes": 10,
  "Misc - Maximum helicopter life time in minutes": 10,
  "Misc - Prevent crates from spawning when forcefully killing helicopter": false,
  "Misc - Water required to extinguish napalm flames": 10000,
  "Rockets - Blunt damage to deal": 275.0,
  "Rockets - Explosion damage to deal": 400.0,
  "Rockets - Explosion radius": 6.0,
  "Rockets - Max helicopter rockets": 42,
  "Rockets - Time between each rocket in seconds": 0.2,
  "Spawning - Automatically call CH47 between max seconds": 9500.0,
  "Spawning - Automatically call CH47 between min seconds": 5500.0,
  "Spawning - Automatically call CH47 if one is already flying": true,
  "Spawning - Automatically call helicopter between max seconds": 7500.0,
  "Spawning - Automatically call helicopter between min seconds": 3100.0,
  "Spawning - Automatically call helicopter if one is already flying": true,
  "Spawning - Chinooks to spawn": 2,
  "Spawning - Disable CH47 default spawns": true,
  "Spawning - Disable Helicopter": false,
  "Spawning - Disable helicopter gibs": false,
  "Spawning - Disable helicopter napalm": false,
  "Spawning - Disable Rust's default spawns": true,
  "Spawning - Helicopters to spawn": 1,
  "Spawning - Max active helicopters": 5,
  "Spawning - Use custom helicopter spawns": true,
  "Spawning - Use static spawning": false,
  "Spawning - Use static spawning for CH47": false,
  "Turrets - Helicopter bullet accuracy": 2.0,
  "Turrets - Helicopter bullet damage": 250.0,
  "Turrets - Helicopter bullet speed": 250,
  "Turrets - Max range": 350.0,
  "Turrets - Time between turret bursts in seconds": 2.0,
  "Turrets - Turret burst length in seconds": 3.0,
  "Turrets - Turret fire rate in seconds": 0.125
}
Goldie
"Spawning - Disable CH47 default spawns": false,
"Spawning - Disable Helicopter": false,
"Spawning - Disable helicopter gibs": false,
"Spawning - Disable helicopter napalm": false,
"Spawning - Disable Rust's default spawns": false,

yet they still always spawn top left

The config option I was specifically referring to is

Spawning - Use custom helicopter spawns

If it's not already set to false for your config, you should try setting it to false and seeing what happens. I also suggested unloading HeliControl to see if your issue persists when calling in helicopters.

5e29f586bf8cd.jpg?uid=5e29f58c426e4 Shady

The config option I was specifically referring to is

Spawning - Use custom helicopter spawns

If it's not already set to false for your config, you should try setting it to false and seeing what happens. I also suggested unloading HeliControl to see if your issue persists when calling in helicopters.

mine is set to true and i have no problems with spawn directions. that is why i suggested Goldie try out my config,  *mind you i have never been able to replicate any errors (in any plugin) that Goldie has had in the past !

I think it must be incompatible with helivote then
Locked automatically