Customized configuration not workingSolved
I was trying to take the fire off the crates but it's not working and bullet accuracy is for shit I can stand there and take the heli down with a m249 and not get hit so I bumped it up to 80% and still the same thing then 100% same thing bumped it to 150% and it doesn't do anything the bullets don't even come close is there any known plugins that would conflict with this ? I don't have any other heli plugins so I dont know what else it could be but here is my config file.
{
  "Cooldowns": {
    "Cooldown.0": 86400.0,
    "Cooldown.1": 86400.0,
    "Cooldown.2": 86400.0,
    "Cooldown.3": 86400.0,
    "Cooldown.4": 86400.0,
    "Cooldown.5": 86400.0,
    "Cooldown.6": 86400.0,
    "Cooldown.7": 86400.0,
    "Cooldown.8": 86400.0,
    "Cooldown.9": 86400.0,
    "cooldown.ch47.0": 86400.0,
    "cooldown.ch47.1": 86400.0,
    "cooldown.ch47.2": 86400.0,
    "cooldown.ch47.3": 86400.0,
    "cooldown.ch47.4": 86400.0,
    "cooldown.ch47.5": 86400.0,
    "cooldown.ch47.6": 86400.0,
    "cooldown.ch47.7": 86400.0,
    "cooldown.ch47.8": 86400.0,
    "cooldown.ch47.9": 86400.0
  },
  "Damage - Global damage multiplier": 1.0,
  "Gibs - Health of gibs": 500.0,
  "Gibs - Time until gibs can be harvested in seconds": 0.0,
  "Health - Base Helicopter health": 20000.0,
  "Health - Main rotor health": 850.0,
  "Health - Tail rotor health": 475.0,
  "Limits": {
    "Limit.0": 5,
    "Limit.1": 5,
    "Limit.2": 5,
    "Limit.3": 5,
    "Limit.4": 5,
    "Limit.5": 5,
    "Limit.6": 5,
    "Limit.7": 5,
    "Limit.8": 5,
    "Limit.9": 5,
    "limit.ch47.0": 5,
    "limit.ch47.1": 5,
    "limit.ch47.2": 5,
    "limit.ch47.3": 5,
    "limit.ch47.4": 5,
    "limit.ch47.5": 5,
    "limit.ch47.6": 5,
    "limit.ch47.7": 5,
    "limit.ch47.8": 5,
    "limit.ch47.9": 5
  },
  "Loot - Max Crates to drop": 4,
  "Loot - Time before unlocking CH47 crates": -1.0,
  "Loot - Time before unlocking crates": 0.0,
  "Loot - Use Custom loot spawns": false,
  "Misc - Helicopter can shoot while dying": true,
  "Misc - Helicopter speed": 35.0,
  "Misc - Helicopter startup length in seconds": 0.0,
  "Misc - Helicopter startup speed": 25.0,
  "Misc - Maximum CH47 life time in minutes": 15,
  "Misc - Maximum helicopter life time in minutes": 15,
  "Misc - Prevent crates from spawning when forcefully killing helicopter": true,
  "Rockets - Blunt damage to deal": 250.0,
  "Rockets - Explosion damage to deal": 125.0,
  "Rockets - Explosion radius": 6.0,
  "Rockets - Max helicopter rockets": 20,
  "Rockets - Time between each rocket in seconds": 0.2,
  "Spawning - Automatically call CH47 between max seconds": 0.0,
  "Spawning - Automatically call CH47 between min seconds": 0.0,
  "Spawning - Automatically call CH47 if one is already flying": false,
  "Spawning - Automatically call helicopter between max seconds": 3600.0,
  "Spawning - Automatically call helicopter between min seconds": 3600.0,
  "Spawning - Automatically call helicopter if one is already flying": false,
  "Spawning - Chinooks to spawn": 1,
  "Spawning - Disable CH47 default spawns": true,
  "Spawning - Disable Helicopter": false,
  "Spawning - Disable helicopter gibs": false,
  "Spawning - Disable helicopter napalm": true,
  "Spawning - Disable Rust's default spawns": true,
  "Spawning - Helicopters to spawn": 1,
  "Spawning - Max active helicopters": -1,
  "Spawning - Use custom helicopter spawns": false,
  "Spawning - Use static spawning": false,
  "Spawning - Use static spawning for CH47": false,
  "Turrets - Helicopter bullet accuracy": 150.0,
  "Turrets - Helicopter bullet damage": 90.0,
  "Turrets - Helicopter bullet speed": 250,
  "Turrets - Max range": 500.0,
  "Turrets - Time between turret bursts in seconds": 3.0,
  "Turrets - Turret burst length in seconds": 3.0,
  "Turrets - Turret fire rate in seconds": 0.125
}​
"Turrets - Helicopter bullet accuracy" defaults to 2, and the *lower* the value, the more accurate it will be. This isn't by design of the plugin, but rather by design of how it is worded in Rust's own code. To increase the accuracy, try something like 1.5. But beware, these are pretty sharp increases, so 1.5 instead of the default of 2 may be *too* accurate.

As for the problem with fire on the crates, are they at least unlocked right away? Can they be looted or are they still locked? 
Thanks Shady for the reply I got it all worked out.
Locked automatically