you can determine that for some things in the shop, e.g. Airdrop, you can only buy 1 despite that you have the money for 10 or 100
Limit quantity of an item?Solved
If you are trying to make "Airdrop's" a command to buy it won't work in the way that you are thinking.

You can set the cords for it to drop for example at an NPC Shop location or a preset location instead. But for now,
I suggest using the game item supply.signal and adding it to the shop both as an Item and then put the item into a shop tab.
"Supply Signal":{
"buy":"200",
"img":"https://i.imgur.com/BPM9UR4.png",
"item":"supply.signal",
"cooldown":"60",
"sell":"0"
},
"Misc": { <---- Shop tab example
"buy": [
"Supply Signal" < Item display name we just made for it above ^
],
"description": "You currently have {0} coins to spend ",
"name": "Misc",
"sell": []
},If you wanted to do the commands anyway
"cmd": ["supply.drop 625.4652 0.4005555 -1881.23" ], <Preset location example
"cmd": ["supply.drop \"$player.x $player.y $player.z\""], <drop on player? I think.. Haven't tested
I solved it that way, it can't be multiplied that way.
"Airdrop Call": {
"buy": "300",
"img": "https://rustlabs.com/img/items180/supply.signal.png",
"cmd": ["inventory.giveto $player.id supply.signal 1"],
"cooldown": "21600",
"sell": "-1"
"Airdrop Call": {
"buy": "300",
"img": "https://rustlabs.com/img/items180/supply.signal.png",
"cmd": ["inventory.giveto $player.id supply.signal 1"],
"cooldown": "21600",
"sell": "-1"
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