People getting kicked for a certain errorNot An Issue

I do not know if this is the anticheat cause but it's always worth to check, so randomly every once and then people get kicked for this error

exception (cs:59421): NullReferenceException: Object reference not set to an instance of an object. TechTreeWidget.UnlockPunch (System.Single scale) (at <00000000000000000000000000000000>:0) TechTreeDialog.OnInventoryChanged () (at <00000000000000000000000000000000>:0) GlobalMessages.OnInventoryChanged () (at <00000000000000000000000000000000>:0) BasePlayer.InitLocalPlayer () (at <00000000000000000000000000000000>:0) BaseNetworkable.ClientSpawn (ProtoBuf.Entity info) (at <00000000000000000000000000000000>:0) Client.CreateOrUpdateEntity (ProtoBuf.Entity info, System.Int64 size) (at <00000000000000000000000000000000>:0) Client.OnEntities (Network.Message packet) (at <00000000000000000000000000000000>:0) Client.OnNetworkMessage (Network.Message packet) (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.HandleMessage () (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.Cycle () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) Facepunch.Network.Raknet.Client:HandleMessage() Facepunch.Network.Raknet.Client:Cycle() Client:Update()

This is not related to the plugin.

Alright!

Locked automatically