Guarded Crate NPC issues.Solved

Having an issue with the NPCs not noticing the players.  I increased these settings:

"ChaseRange": 60.0,
"SenseRange": 75.0,
"ListenRange": 90.0,

 and it made no difference.  I do get NPC's being a bit slower from time to time, like on Rig, GE.  In comparisson to the A.I. I use with BotReSpawn, anyhow.  Are these NPC's using the server's NPC A.I.? 

If so, I've pulled the plugin and will test it further.  But, I just wondered if anyone else is having this issue? 

 

 

No problem so far, they will combine attack if you shoot one that is close to another and respond when approach is in sense range

Version 2.0.0 and newer has new config "HostileTargetsOnly" which makes NPC only attack if player is hostile (if its set to true)

OK, must have been something on the server.  Since Wipe, All Facepunch NPCs and Guarded Crate are all acting normal again.  But, here there is one coveat.  When I enable "enable loot table": true, and make a extensive loot table, the bots are still dropping heavy scientist loot, like Military Flamethrowers, MGLs and Miniguns.  Is there a better way to control the loot that is coming from the bots? I thought when I enabled a loot table it would replace the loot, not add to it.

Thank you,

TheBear

"create loot items": [

{
"DisplayName": null,
"Shortname": "grenade.beancan",
"SkinID": 0,
"MinAmount": 2,
"MaxAmount": 3
},
{
"DisplayName": null,
"Shortname": "floor.triangle.ladder.hatch",
"SkinID": 0,
"MinAmount": 1,
"MaxAmount": 1
},
{
"DisplayName": null,
"Shortname": "gates.external.high.wood",
"SkinID": 0,
"MinAmount": 1,
"MaxAmount": 1
},
{
"DisplayName": null,
"Shortname": "wall.frame.netting",
"SkinID": 0,
"MinAmount": 1,
"MaxAmount": 2
},

@TheBear, "create loot items" is only for loot inside crate. For NPC's loot, maybe you can check out Loot Plus plugin, I saw someone said you can modify NPC's loot with it, I haven't try and not sure if it'll conflict with other plugin or not.

@abcde, Thanks.  I know about this plugin, though and I used to use Custom Loot. That's why I am curious if this plugin is using a copied version of a Facepunch NPC?  I mean, if it's a Heavy Scientist, (assuming, because of the loot table), they let us set up health pool, individually by level.

I'll look into this plugin today and let you know how it works.

But, I may just have to turn these guys into Peacekeepers (attacking on hostiles), turn up their health pool and add the number of bots to justify their loot table. Infact, I may just kit them out with Heavy Suits and hand them Miniguns, M249s and Flamethrowers.

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