Different guards on custom difficulties?Solved

I'm wanting to add some different difficulties but I'm wondering how to set up which NPC spawns. I am assuming that it's based off of the AgentTypeID? But I'm not seeing any documentation on the usage of that or for instance if I'm wanting to spawn in heavy guard models what the ID is for them. Perhaps I'm just totally off base with what that means anyway. 

I use different kits (inc weapons) to make each level harder.

I change the difficulty of them, and weapons and stuff but does changing their wear item change their actual look? For instance if I have elites and set them with scientistsuit_heavy will they actually look like the heavies that come in on the oil rig? I guess I could just try it out and see.

gCxa6YP77OjRDvh.png jonnynof

I change the difficulty of them, and weapons and stuff but does changing their wear item change their actual look? For instance if I have elites and set them with scientistsuit_heavy will they actually look like the heavies that come in on the oil rig? I guess I could just try it out and see.

yes they will appear with the clothing you include with the kit, my "easy" guards have light gear on and the hardest ones have heavy armour/helmets , I took on a "medium" crate yesterday and found it almost impossible as they all fire at you at the same time (ak's)

nMyfFlEnglczTD3.jpg pookins

yes they will appear with the clothing you include with the kit, my "easy" guards have light gear on and the hardest ones have heavy armour/helmets , I took on a "medium" crate yesterday and found it almost impossible as they all fire at you at the same time (ak's)

Awesome! Thanks, I will definitely be doing that then. I added an elite tier where it only spawns 6 of em but with twice the health of the hard ones and carrying M.249 so that'll be fun for people. =D

gCxa6YP77OjRDvh.png jonnynof

Awesome! Thanks, I will definitely be doing that then. I added an elite tier where it only spawns 6 of em but with twice the health of the hard ones and carrying M.249 so that'll be fun for people. =D

Can you change the status to solved :)

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