Time to move on. After adding NpcSpawn my server hung for the first time on months. No thanks. Cheers.
Config optionsSolved
pookins
Here is an example
> gcrate start hardNullReferenceException: Object reference not set to an instance of an objectOxide.Plugins.NpcSpawn+CustomScientistNpc.EquipWeapon (System.Boolean skipDeployDelay) (at <4eb54aea3a1646b29342465f1670a9fb>:0) NPCPlayer.EquipTest () (at <eda141882673469ab3b840abd2cc1dba>:0) InvokeHandlerBase`1[T].DoTick () (at <8a7dc503179342f48085d00a917f9999>:0) InvokeHandlerBase`1[T].LateUpdate () (at <8a7dc503179342f48085d00a917f9999>:0)NullReferenceException: Object reference not set to an instance of an objectOxide.Plugins.NpcSpawn+CustomScientistNpc.EquipWeapon (System.Boolean skipDeployDelay) (at <4eb54aea3a1646b29342465f1670a9fb>:0) NPCPlayer.EquipTest () (at <eda141882673469ab3b840abd2cc1dba>:0) InvokeHandlerBase`1[T].DoTick () (at <8a7dc503179342f48085d00a917f9999>:0) InvokeHandlerBase`1[T].LateUpdate () (at <8a7dc503179342f48085d00a917f9999>:0)NullReferenceException: Object reference not set to an instance of an objectOxide.Plugins.NpcSpawn+CustomScientistNpc.EquipWeapon (System.Boolean skipDeployDelay) (at <4eb54aea3a1646b29342465f1670a9fb>:0) NPCPlayer.EquipTest () (at <eda141882673469ab3b840abd2cc1dba>:0) InvokeHandlerBase`1[T].DoTick () (at <8a7dc503179342f48085d00a917f9999>:0) InvokeHandlerBase`1[T].LateUpdate () (at <8a7dc503179342f48085d00a917f9999>:0)NullReferenceException: Object reference not set to an instance of an objectOxide.Plugins.NpcSpawn+CustomScientistNpc.EquipWeapon (System.Boolean skipDeployDelay) (at <4eb54aea3a1646b29342465f1670a9fb>:0) NPCPlayer.EquipTest () (at <eda141882673469ab3b840abd2cc1dba>:0) InvokeHandlerBase`1[T].DoTick () (at <8a7dc503179342f48085d00a917f9999>:0) InvokeHandlerBase`1[T].LateUpdate () (at <8a7dc503179342f48085d00a917f9999>:0)NullReferenceException: Object reference not set to an instance of an objectOxide.Plugins.NpcSpawn+CustomScientistNpc.EquipWeapon (System.Boolean skipDeployDelay) (at <4eb54aea3a1646b29342465f1670a9fb>:0) NPCPlayer.EquipTest () (at <eda141882673469ab3b840abd2cc1dba>:0) InvokeHandlerBase`1[T].DoTick () (at <8a7dc503179342f48085d00a917f9999>:0) InvokeHandlerBase`1[T].LateUpdate () (at <8a7dc503179342f48085d00a917f9999>:0)NullReferenceException: Object reference not set to an instance of an objectOxide.Plugins.NpcSpawn+CustomScientistNpc.EquipWeapon (System.Boolean skipDeployDelay) (at <4eb54aea3a1646b29342465f1670a9fb>:0) NPCPlayer.EquipTest () (at <eda141882673469ab3b840abd2cc1dba>:0) InvokeHandlerBase`1[T].DoTick () (at <8a7dc503179342f48085d00a917f9999>:0) InvokeHandlerBase`1[T].LateUpdate () (at <8a7dc503179342f48085d00a917f9999>:0)
It does not seem to effect the spawning or behaviour (inc kit) so i am not really concerned about it.
can you confirm, that this error message comes up only if the npcs spawned use kits?
i cant be for certain but i can remember i solved this by not using kits...
Kerbycan you confirm, that this error message comes up only if the npcs spawned use kits?
i cant be for certain but i can remember i solved this by not using kits...
I use kits as i see no point in having tiered crates unless i can also choose the weapons and armour the bots are using
pookins
I use kits as i see no point in having tiered crates unless i can also choose the weapons and armour the bots are using
it was more meant for helping the modauthor through pinpointing the problem
This is a problem with the NpcSpawn from what i am told when using a kits plugin
- 1
- 2