Thanks for the reply -- I've tried that, and many other things. I will show the changelog from just -today- of items I've attempted, just to show how inconsistant and random the problem is:
Reviewing “Guarded Crate” again as post “fix,” the issue of the event immediately ending (some of the time) as soon as the crate lands is still occurring.
```Changing “The_Salt_Mines\MRSv3.3.1\oxide\data\BetterNpc\Event” – “Enabled? [true/false]”: true to false (for both full plugin and subcategory)```
```This did not correct issue – reverting```
```Changing “The_Salt_Mines\MRSv3.3.1\oxide\plugins\GuardedCrate.cs” default “NpcName = “Easy Guard”, to “Hard Guard”```
```Changing default “NpcName = “Medium Guard”, to “Hard Guard”,```
```Changing default “NpcName = “Elite Guard”, to “Hard Guard”,```
```This did not correct issue – reverting back, only changing 1 at a time, starting with “Easy”```
This corrected the issue for “Easy” and “Medium,” but now “Hard” and “Elite” are still not functioning.
```Changing default “NpcName = “Hard Guard”, to “Medium Guard”,```
I’m seeing irregularity across the board with this event, regardless of the settings
```Changing all difficulty settings back to default, then, running the even from “/start” command (Easy, then Medium, Hard, and Elite – in that order)```
Easy was successful on attempt #1. Medium was successful on attempt #1. Hard was successful on attempt #2. Elite failed 5 times. Attempted 3 Elite calls within 1 second of each other, the first and second failed, but the third was successful.
If original suggestion called to test turning BetterNPC Chinook to false, logic suggests to review other plugins that call Chinook and test.
Reviewing The_Salt_Mines\MRSv3.3.1\oxide\config\AutomatedEvents
```Changing “Chinook (CH47) Event”: {“Enabled”: true to false```
```Changing “Disable Vanilla Event”: true, to false```
```Reloaded both “AutomatedEvents” and “GuardeCrate” via Oxide```
```Again testing running through the “GaurdedCrate” difficulties 1 at a time (this time starting with Elite and working down to Easy”
Elite event started on attempt #1. Hard event started on attempt #1. Medium event started on attempt #5. Easy event started on attempt #2.
```This did not definitively correct the issue – reverting```