Event ends before it starts (the other post was marked as solved but it wasn't -- from another user)

As the title expresses, as soon as the crate lands it instantly says you weren't fast enough.

The problem with it not being a simple "plugin confliction" is that while the easy and medium variants are failing, the hard varient works fine.

I'm not sure if that will help parse the code or come up at least with a bandaid, but anything at this point would be super appreciated.

I have the same problem, exactly.  I changed the guards in easy to "hard guards" and that seems to work.

Thanks for the reply -- I've tried that, and many other things. I will show the changelog from just -today- of items I've attempted, just to show how inconsistant and random the problem is:

 

Reviewing “Guarded Crate” again as post “fix,” the issue of the event immediately ending (some of the time) as soon as the crate lands is still occurring.

```Changing “The_Salt_Mines\MRSv3.3.1\oxide\data\BetterNpc\Event” – “Enabled? [true/false]”: true to false (for both full plugin and subcategory)```

                ```This did not correct issue – reverting```

```Changing “The_Salt_Mines\MRSv3.3.1\oxide\plugins\GuardedCrate.cs” default “NpcName = “Easy Guard”, to “Hard Guard”```

```Changing default “NpcName = “Medium Guard”, to “Hard Guard”,```

```Changing default “NpcName = “Elite Guard”, to “Hard Guard”,```

```This did not correct issue – reverting back, only changing 1 at a time, starting with “Easy”```

This corrected the issue for “Easy” and “Medium,” but now “Hard” and “Elite” are still not functioning.

                                                ```Changing default “NpcName = “Hard Guard”, to “Medium Guard”,```

I’m seeing irregularity across the board with this event, regardless of the settings

```Changing all difficulty settings back to default, then, running the even from “/start” command (Easy, then Medium, Hard, and Elite – in that order)```

Easy was successful on attempt #1. Medium was successful on attempt #1. Hard was successful on attempt #2. Elite failed 5 times. Attempted 3 Elite calls within 1 second of each other, the first and second failed, but the third was successful.

If original suggestion called to test turning BetterNPC Chinook to false, logic suggests to review other plugins that call Chinook and test.

                                Reviewing The_Salt_Mines\MRSv3.3.1\oxide\config\AutomatedEvents

                                                ```Changing “Chinook (CH47) Event”: {“Enabled”: true to false```

                                                ```Changing “Disable Vanilla Event”: true, to false```

                                                                ```Reloaded both “AutomatedEvents” and “GuardeCrate” via Oxide```

```Again testing running through the “GaurdedCrate” difficulties 1 at a time (this time starting with Elite and working down to Easy”

Elite event started on attempt #1. Hard event started on attempt #1. Medium event started on attempt #5. Easy event started on attempt #2.

```This did not definitively correct the issue – reverting```

Bumping this

This is happening to my server as well to the point I just removed the plugin until this is resolved.

It's unfortunate that we're not getting responses. I'd even be willing to tip for a resolution as I quite enjoy the plugin. I just hate having to be on, and spam resending the command until 1 lands/ triggers appropriately.

Check out the new beta branch, it contains a full rewrite of the plugin with fixes. please note to read the update notes before appling to the server.

I'm not seeing it, do you have a link?

Cool, thanks.

👍😎