Hello. Every time that the crate touches the ground the event ends. I have tried reloading, reinstalling, erasing config and data but it still happens. No errors on console. No new plugins. One day to the other it started behaving like this. Anyone else?
Event ends seconds after it starts.Solved
No problems (so far) each event level is spawning as normal , guards are there and active,
Post your config it might help pinpoint problem ,
pookinsNo problems (so far) each event level is spawning as normal , guards are there and active,
Post your config it might help pinpoint problem ,
Default config has the same problem. It must be another plugin that is causing the problem. Thanks for the reply!
Merged post
The problem was BetterNpc plugin, if CH47 event npc spawn is "true" it kills the event as soon as it has to spawn the npcs. Disable this feature if you have the same problem on Data/BetterNpc/Custom/Event folder and it will be fixed.
emigo0Default config has the same problem. It must be another plugin that is causing the problem. Thanks for the reply!
Merged post
The problem was BetterNpc plugin, if CH47 event npc spawn is "true" it kills the event as soon as it has to spawn the npcs. Disable this feature if you have the same problem on Data/BetterNpc/Custom/Event folder and it will be fixed.
Hello your soulution didnt help for me
i found at event folder CH47.json
{
"Enabled? [true/false]": false,
"Radius": 30.0,
"Presets": [
{
"Enabled? [true/false]": false,
"Minimum numbers - Day": 1,
"Maximum numbers - Day": 2,
"Minimum numbers - Night": 1,
"Maximum numbers - Night": 2,
"NPCs setting": {
"Names": [
"Krieg"
],
"Health": 170.0,
"Roam Range": 10.0,
"Chase Range": 80.0,
"Attack Range Multiplier": 0.1,
"Sense Range": 90.0,
"Target Memory Duration [sec.]": 30.0,
"Scale damage": 3.0,
"Aim Cone Scale": 1.0,
"Detect the target only in the NPC's viewing vision cone? [true/false]": false,
"Vision Cone": 135.0,
"Speed": 10.5,
"Minimum time of appearance after death (not used for Events) [sec.]": 600.0,
"Maximum time of appearance after death (not used for Events) [sec.]": 900.0,
"Disable radio effects? [true/false]": true,
"Is this a stationary NPC? [true/false]": false,
"Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
"Wear items": [
{
"ShortName": "hoodie",
"SkinID (0 - default)": 1196751864
},
{
"ShortName": "shoes.boots",
"SkinID (0 - default)": 1196740980
},
{
"ShortName": "mask.bandana",
"SkinID (0 - default)": 2677910014
},
{
"ShortName": "hat.beenie",
"SkinID (0 - default)": 0
},
{
"ShortName": "burlap.gloves",
"SkinID (0 - default)": 1196737780
},
{
"ShortName": "pants",
"SkinID (0 - default)": 1196747617
}
],
"Belt items": [
{
"ShortName": "shotgun.spas12",
"Amount": 1,
"SkinID (0 - default)": 0,
"Mods": [
"weapon.mod.flashlight",
"weapon.mod.holosight"
],
"Ammo": ""
},
{
"ShortName": "syringe.medical",
"Amount": 5,
"SkinID (0 - default)": 0,
"Mods": [],
"Ammo": ""
}
],
"Kits (it is recommended to use the previous 2 settings to improve performance)": []
},
"The amount of economics that is given for killing the NPC": {
"Economics": 0.0,
"Server Rewards (minimum 1)": 0,
"IQEconomic (minimum 1)": 0
},
"Type of appearance (0 - random; 1 - own list) (not used for Road and Biome)": 0,
"Own list of locations (not used for Road and Biome)": [],
"The path to the crate that appears at the place of death (empty - not used)": "",
"Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
"Loot table from prefabs (if the loot table type is 4 or 5)": {
"Minimum numbers of prefabs": 1,
"Maximum numbers of prefabs": 1,
"Use minimum and maximum values? [true/false]": true,
"List of prefabs": [
{
"Chance [0.0-100.0]": 100.0,
"The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
}
]
},
"Own loot table (if the loot table type is 1 or 5)": {
"Minimum numbers of items": 1,
"Maximum numbers of items": 1,
"Use minimum and maximum values? [true/false]": true,
"List of items": [
{
"ShortName": "scrap",
"Minimum": 5,
"Maximum": 10,
"Chance [0.0-100.0]": 50.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": ""
},
{
"ShortName": "syringe.medical",
"Minimum": 1,
"Maximum": 2,
"Chance [0.0-100.0]": 70.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": ""
}
]
}
},
{
"Enabled? [true/false]": true,
"Minimum numbers - Day": 1,
"Maximum numbers - Day": 2,
"Minimum numbers - Night": 1,
"Maximum numbers - Night": 1,
"NPCs setting": {
"Names": [
"Mordecai"
],
"Health": 200.0,
"Roam Range": 10.0,
"Chase Range": 140.0,
"Attack Range Multiplier": 1.0,
"Sense Range": 150.0,
"Target Memory Duration [sec.]": 30.0,
"Scale damage": 0.25,
"Aim Cone Scale": 1.0,
"Detect the target only in the NPC's viewing vision cone? [true/false]": false,
"Vision Cone": 135.0,
"Speed": 7.5,
"Minimum time of appearance after death (not used for Events) [sec.]": 600.0,
"Maximum time of appearance after death (not used for Events) [sec.]": 900.0,
"Disable radio effects? [true/false]": true,
"Is this a stationary NPC? [true/false]": false,
"Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
"Wear items": [
{
"ShortName": "mask.bandana",
"SkinID (0 - default)": 2017569333
},
{
"ShortName": "burlap.gloves",
"SkinID (0 - default)": 0
},
{
"ShortName": "burlap.shirt",
"SkinID (0 - default)": 2017554105
},
{
"ShortName": "burlap.trousers",
"SkinID (0 - default)": 2017556850
},
{
"ShortName": "shoes.boots",
"SkinID (0 - default)": 0
}
],
"Belt items": [
{
"ShortName": "rifle.bolt",
"Amount": 1,
"SkinID (0 - default)": 897867582,
"Mods": [
"weapon.mod.8x.scope",
"weapon.mod.flashlight"
],
"Ammo": ""
},
{
"ShortName": "syringe.medical",
"Amount": 10,
"SkinID (0 - default)": 0,
"Mods": [],
"Ammo": ""
},
{
"ShortName": "grenade.f1",
"Amount": 2,
"SkinID (0 - default)": 0,
"Mods": [],
"Ammo": ""
}
],
"Kits (it is recommended to use the previous 2 settings to improve performance)": []
},
"The amount of economics that is given for killing the NPC": {
"Economics": 0.0,
"Server Rewards (minimum 1)": 0,
"IQEconomic (minimum 1)": 0
},
"Type of appearance (0 - random; 1 - own list) (not used for Road and Biome)": 0,
"Own list of locations (not used for Road and Biome)": [],
"The path to the crate that appears at the place of death (empty - not used)": "",
"Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 4,
"Loot table from prefabs (if the loot table type is 4 or 5)": {
"Minimum numbers of prefabs": 1,
"Maximum numbers of prefabs": 1,
"Use minimum and maximum values? [true/false]": true,
"List of prefabs": [
{
"Chance [0.0-100.0]": 100.0,
"The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
}
]
},
"Own loot table (if the loot table type is 1 or 5)": {
"Minimum numbers of items": 1,
"Maximum numbers of items": 1,
"Use minimum and maximum values? [true/false]": true,
"List of items": [
{
"ShortName": "scrap",
"Minimum": 100,
"Maximum": 200,
"Chance [0.0-100.0]": 50.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": ""
}
]
}
},
{
"Enabled? [true/false]": false,
"Minimum numbers - Day": 4,
"Maximum numbers - Day": 6,
"Minimum numbers - Night": 4,
"Maximum numbers - Night": 4,
"NPCs setting": {
"Names": [
"Marauder"
],
"Health": 175.0,
"Roam Range": 10.0,
"Chase Range": 100.0,
"Attack Range Multiplier": 2.5,
"Sense Range": 80.0,
"Target Memory Duration [sec.]": 30.0,
"Scale damage": 1.0,
"Aim Cone Scale": 0.5,
"Detect the target only in the NPC's viewing vision cone? [true/false]": false,
"Vision Cone": 135.0,
"Speed": 7.5,
"Minimum time of appearance after death (not used for Events) [sec.]": 600.0,
"Maximum time of appearance after death (not used for Events) [sec.]": 900.0,
"Disable radio effects? [true/false]": true,
"Is this a stationary NPC? [true/false]": false,
"Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
"Wear items": [
{
"ShortName": "hoodie",
"SkinID (0 - default)": 1526988752
},
{
"ShortName": "mask.bandana",
"SkinID (0 - default)": 1574722565
},
{
"ShortName": "hat.cap",
"SkinID (0 - default)": 1526984342
},
{
"ShortName": "pants",
"SkinID (0 - default)": 1526993103
},
{
"ShortName": "shoes.boots",
"SkinID (0 - default)": 1526996873
},
{
"ShortName": "roadsign.kilt",
"SkinID (0 - default)": 1799853738
},
{
"ShortName": "roadsign.jacket",
"SkinID (0 - default)": 1799852514
},
{
"ShortName": "burlap.gloves",
"SkinID (0 - default)": 0
}
],
"Belt items": [
{
"ShortName": "smg.thompson",
"Amount": 1,
"SkinID (0 - default)": 850515525,
"Mods": [
"weapon.mod.flashlight",
"weapon.mod.holosight"
],
"Ammo": ""
},
{
"ShortName": "grenade.f1",
"Amount": 2,
"SkinID (0 - default)": 0,
"Mods": [],
"Ammo": ""
},
{
"ShortName": "grenade.smoke",
"Amount": 2,
"SkinID (0 - default)": 0,
"Mods": [],
"Ammo": ""
},
{
"ShortName": "syringe.medical",
"Amount": 10,
"SkinID (0 - default)": 0,
"Mods": [],
"Ammo": ""
}
],
"Kits (it is recommended to use the previous 2 settings to improve performance)": []
},
"The amount of economics that is given for killing the NPC": {
"Economics": 0.0,
"Server Rewards (minimum 1)": 0,
"IQEconomic (minimum 1)": 0
},
"Type of appearance (0 - random; 1 - own list) (not used for Road and Biome)": 0,
"Own list of locations (not used for Road and Biome)": [],
"The path to the crate that appears at the place of death (empty - not used)": "",
"Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
"Loot table from prefabs (if the loot table type is 4 or 5)": {
"Minimum numbers of prefabs": 1,
"Maximum numbers of prefabs": 1,
"Use minimum and maximum values? [true/false]": true,
"List of prefabs": [
{
"Chance [0.0-100.0]": 100.0,
"The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
}
]
},
"Own loot table (if the loot table type is 1 or 5)": {
"Minimum numbers of items": 1,
"Maximum numbers of items": 1,
"Use minimum and maximum values? [true/false]": true,
"List of items": [
{
"ShortName": "scrap",
"Minimum": 5,
"Maximum": 10,
"Chance [0.0-100.0]": 50.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": ""
},
{
"ShortName": "syringe.medical",
"Minimum": 1,
"Maximum": 2,
"Chance [0.0-100.0]": 70.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": ""
}
]
}
}
]
}
Locked automatically