NPC with bows or swords

Hello,
I tried to add bows or swords to NPC but they don't attack and into the console I get this warning:

System.NullReferenceException: Object reference not set to an instance of an object
  at BaseProjectile.ServerUse (System.Single damageModifier, UnityEngine.Transform originOverride) [0x000e3] in :0 
  at NPCPlayer.ShotTest (System.Single targetDist) [0x000f7] in :0 
  at ScientistNPC.ShotTest (System.Single targetDist) [0x00000] in :0 
  at HumanNPC.TickAttack (System.Single delta, BaseCombatEntity target, System.Boolean targetIsLOS) [0x00106] in :0 
  at HumanNPC.AttackTick (System.Single delta, BaseEntity target, System.Boolean targetIsLOS) [0x00007] in :0 
  at AttackTickAIEvent.Execute (AIMemory memory, AIBrainSenses senses, StateStatus stateStatus) [0x00042] in :0 
  at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x000c3] in :0 
  at BaseAIBrain.Think (System.Single delta) [0x00085] in :0 
  at BaseAIBrain.DoThink () [0x0000d] in :0 
  at HumanNPC.ServerThink (System.Single delta) [0x0001a] in :0 
  at NPCPlayer.ServerThink_Internal () [0x0000d] in :0 
  at HumanNPC.TryThink () [0x00000] in :0 
  at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in :0 

This is from hunting bow NPC.

is there a way to fix it?

Thanks

I also tested with rocket launcher and it's a madness ðŸĪĢ

They shoot to the feet and die together ðŸĪŠ

currently no ai state to handle some weapons list of weapons they can use is listed in the config

yeh,

I saw in the docs and in the code, I'll try to fix it, I'd like to add primitive guns for the early wipe 😎

Check out the new beta branch, it contains a full rewrite of the plugin with fixes. please note to read the update notes before appling to the server.