subject...
Bots are spawning...but not doing anything.
now seeing that from our testing, please can you provide the current kit you are using and settings ty.
I'm not running any kits and the're just stand there for me as well
TwoShoes
I'm not running any kits and the're just stand there for me as well
I am having the same problem, just went to the highest level crate and all the bots were there in a tight group , not only did they not fire at me they all sidled past me in a group and retreated facing me for several hundred meters still not firing,
I have enclosed the data config and a sample kit which was used for that bot,
** you will notice that the kit does not have any number set for ammo amount , BUT all the kits are the same and all the Botrespawn bots and Huntsmen bots still attack with loaded weapons
{
"Events": [
{
"EventDuration (duration the event will be active for)": 820.0,
"EventName (event name)": "Low Level",
"AutoHack (enables auto hacking of crates when an event is finished)": true,
"AutoHackSeconds (countdown for crate to unlock in seconds)": 40.0,
"UseKits (use custom kits plugin)": true,
"Kits (custom kits)": ["stripe"],
"NpcName (custom name)": "Easy crate Guard",
"NpcCount (number of guards to spawn)": 3,
"NpcHealth (health guards spawn with)": 100.0,
"NpcRadius (max distance guards will roam)": 15.0,
"NpcAggression (max aggression distance guards will target)": 120.0,
"MarkerColor (marker color)": "#32a844",
"MarkerBorderColor (marker border color)": "#000000",
"MarkerOpacity (marker opacity)": 0.9,
"UseLoot (use custom loot table)": false,
"MaxLootItems (max items to spawn in crate)": 4,
"CustomLoot (items to spawn in crate)": []
},
{
"EventDuration (duration the event will be active for)": 940.0,
"EventName (event name)": "Medium Level",
"AutoHack (enables auto hacking of crates when an event is finished)": true,
"AutoHackSeconds (countdown for crate to unlock in seconds)": 50.0,
"UseKits (use custom kits plugin)": true,
"Kits (custom kits)": ["crate"],
"NpcName (custom name)": "Medium Crate Guard",
"NpcCount (number of guards to spawn)": 4,
"NpcHealth (health guards spawn with)": 150.0,
"NpcRadius (max distance guards will roam)": 25.0,
"NpcAggression (max aggression distance guards will target)": 150.0,
"MarkerColor (marker color)": "#eddf45",
"MarkerBorderColor (marker border color)": "#000000",
"MarkerOpacity (marker opacity)": 0.9,
"UseLoot (use custom loot table)": false,
"MaxLootItems (max items to spawn in crate)": 6,
"CustomLoot (items to spawn in crate)": []
},
{
"EventDuration (duration the event will be active for)":1300.0,
"EventName (event name)": "Hard Level",
"AutoHack (enables auto hacking of crates when an event is finished)": true,
"AutoHackSeconds (countdown for crate to unlock in seconds)": 60.0,
"UseKits (use custom kits plugin)": true,
"Kits (custom kits)": ["cratespecial"],
"NpcName (custom name)": "Hard Crate Guard",
"NpcCount (number of guards to spawn)": 5,
"NpcHealth (health guards spawn with)": 150.0,
"NpcRadius (max distance guards will roam)": 35.0,
"NpcAggression (max aggression distance guards will target)": 170.0,
"MarkerColor (marker color)": "#3060d9",
"MarkerBorderColor (marker border color)": "#000000",
"MarkerOpacity (marker opacity)": 0.9,
"UseLoot (use custom loot table)": true,
"MaxLootItems (max items to spawn in crate)": 8,
"CustomLoot (items to spawn in crate)": [
{
"Shortname": "rifle.ak",
"MinAmount": 1,
"MaxAmount": 1
},
{
"Shortname": "cctv.camera",
"MinAmount": 1,
"MaxAmount": 2
},
{
"Shortname": "rifle.lr300",
"MinAmount": 1,
"MaxAmount": 1
},
{
"Shortname": "rifle.bolt",
"MinAmount": 1,
"MaxAmount": 1
},
{
"Shortname": "rifle.l96",
"MinAmount": 1,
"MaxAmount": 1
},
{
"Shortname": "lmg.m249",
"MinAmount": 1,
"MaxAmount": 1
},
{
"Shortname": "explosive.timed",
"MinAmount": 5,
"MaxAmount": 10
},
{
"Shortname": "autoturret",
"MinAmount": 1,
"MaxAmount": 2
},
{
"Shortname": "metal.fragments",
"MinAmount": 1000,
"MaxAmount": 6000
},
{
"Shortname": "hq.metal.ore",
"MinAmount": 500,
"MaxAmount": 2000
},
{
"Shortname": "supply.signal",
"MinAmount": 1,
"MaxAmount": 1
},
{
"Shortname": "targeting.computer",
"MinAmount": 1,
"MaxAmount": 2
}
]
},
{
"EventDuration (duration the event will be active for)": 1500.0,
"EventName (event name)": "Elite Level",
"AutoHack (enables auto hacking of crates when an event is finished)": true,
"AutoHackSeconds (countdown for crate to unlock in seconds)": 70.0,
"UseKits (use custom kits plugin)": true,
"Kits (custom kits)": ["crateveryhard"],
"NpcName (custom name)": "Elite Guard",
"NpcCount (number of guards to spawn)": 6,
"NpcHealth (health guards spawn with)": 150.0,
"NpcRadius (max distance guards will roam)": 50.0,
"NpcAggression (max aggression distance guards will target)": 180.0,
"MarkerColor (marker color)": "#e81728",
"MarkerBorderColor (marker border color)": "#000000",
"MarkerOpacity (marker opacity)": 0.9,
"UseLoot (use custom loot table)": true,
"MaxLootItems (max items to spawn in crate)": 10,
"CustomLoot (items to spawn in crate)": [
{
"Shortname": "rifle.ak",
"MinAmount": 1,
"MaxAmount": 1
},
{
"Shortname": "cctv.camera",
"MinAmount": 1,
"MaxAmount": 2
},
{
"Shortname": "rifle.lr300",
"MinAmount": 1,
"MaxAmount": 1
},
{
"Shortname": "rifle.bolt",
"MinAmount": 1,
"MaxAmount": 1
},
{
"Shortname": "rifle.l96",
"MinAmount": 1,
"MaxAmount": 1
},
{
"Shortname": "lmg.m249",
"MinAmount": 1,
"MaxAmount": 1
},
{
"Shortname": "explosive.timed",
"MinAmount": 5,
"MaxAmount": 10
},
{
"Shortname": "autoturret",
"MinAmount": 1,
"MaxAmount": 2
},
{
"Shortname": "metal.fragments",
"MinAmount": 1000,
"MaxAmount": 6000
},
{
"Shortname": "hq.metal.ore",
"MinAmount": 500,
"MaxAmount": 2000
},
{
"Shortname": "supply.signal",
"MinAmount": 1,
"MaxAmount": 1
},
{
"Shortname": "targeting.computer",
"MinAmount": 1,
"MaxAmount": 2
}
]
}
]
}
Example kit for elite crate
},
"crateveryhard": {
"Name": "crateveryhard",
"Description": "",
"RequiredPermission": "kits.npconly",
"MaximumUses": 0,
"RequiredAuth": 0,
"Cooldown": 0,
"Cost": 0,
"IsHidden": true,
"CopyPasteFile": "",
"KitImage": "https://i.imgur.com/taVdoXf.jpg?1",
"MainItems": [],
"WearItems": [
{
"Shortname": "heavy.plate.jacket",
"Skin": 0,
"Amount": 1,
"Condition": 1000.0,
"MaxCondition": 1000.0,
"Ammo": 0,
"Ammotype": null,
"Position": 0,
"Frequency": 0,
"BlueprintShortname": null,
"Contents": null
},
{
"Shortname": "heavy.plate.pants",
"Skin": 0,
"Amount": 1,
"Condition": 1000.0,
"MaxCondition": 1000.0,
"Ammo": 0,
"Ammotype": null,
"Position": 1,
"Frequency": 0,
"BlueprintShortname": null,
"Contents": null
},
{
"Shortname": "shoes.boots",
"Skin": 10088,
"Amount": 1,
"Condition": 0.0,
"MaxCondition": 0.0,
"Ammo": 0,
"Ammotype": null,
"Position": 2,
"Frequency": 0,
"BlueprintShortname": null,
"Contents": null
},
{
"Shortname": "heavy.plate.helmet",
"Skin": 0,
"Amount": 1,
"Condition": 1000.0,
"MaxCondition": 1000.0,
"Ammo": 0,
"Ammotype": null,
"Position": 3,
"Frequency": 0,
"BlueprintShortname": null,
"Contents": null
}
],
"BeltItems": [
{
"Shortname": "smg.2",
"Skin": 0,
"Amount": 1,
"Condition": 100.0,
"MaxCondition": 100.0,
"Ammo": 0,
"Ammotype": null,
"Position": 0,
"Frequency": 0,
"BlueprintShortname": null,
"Contents": null
}
]
please make sure the kits you have created the weapon is in the first slot in the belt
Bazz3l
please make sure the kits you have created the weapon is in the first slot in the belt
as there is only one belt item it will always go into the first slot,
I just redeemed all my npc kits (all of which have 1 weapon) and the weapon is always assigned the first slot in the belt
Also received reports twice tonight that the NPC retreat from the crate, not firing a shot. Also, I'm not using kits for the NPC.
Player on server reported today that guarded crate NPCs were standing idle while others shot back normally. I have kits plugin on but I do not specify a kit for them.
this is a limitation on the new apcs and not being able to set the visiton range, they will only respond a close/medium ish distance.
Bazz3l
this is a limitation on the new apcs and not being able to set the visiton range, they will only respond a close/medium ish distance.
In my post (22hrs ago) I pointed out that the bots did not respond from a very short distance and in fact sidled right in front of me and retreated several hundred meters (still facing me) with their guns pointing in my direction ,
in fact when i again approached them and shot and killed them from close up they still did not respond.
I am using Botrespawn bots and they are very active and will actually follow you for quite a distance even if you have not attacked them.
looks like a conflict with bot respawn plugin then, without knowing what that dose not sure how to resolve the issue.
Bazz3l
looks like a conflict with bot respawn plugin then, without knowing what that dose not sure how to resolve the issue.
How would botrespawn plugin conflict with this one ? i have had both working on my server since you released your plugin, ?
you would be assuming that everyone that has your plugin also has Botrespawn on their server and stops your plugin working ?
Highly unlikely as it is now a paid plugin and the uptake is low at this time.
I have also had this plugin running without Botspawn (transitioned to *Botrespawn) when that (updated) plugin was not released for several days and "guarded" bots were still not responding.
*practically nothing has changed in that plugin except the removal of Murderers from the config options,
iwhtout seeing the bot respawn plugin i have no idea what might e being changed when the ai is spawned they use a different type of npc to the previous ones. if he is doing nothing to the ai when spawn then it is something i need to try figure out no one has said it is a conflict its just a possibility, because we are not seeing this on out pvp server that has been running since the update.

I have filled my whole map with a bunch of them with custom kits and they all fire at me just fine without issues and I run HumanNPC alongside it with over 48 human npcs running around with Bradley guards etc. All working flawlessly.
It would be bot respawn causing it due to the fact it overrides the default behavior logic I would imagine in the latest re-write edition.
The previous edition of bot spawn relied on the fact that all NPCs used to be different types which is why they never conflicted before.
This month's update has completely changed out all AI work/logic and merged all AI logic into one unison bull shit.

@pookins custom smg no longer works with this type of AI
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