Plane fly's by at warp 1, looks wonky, (speed slowed fix)Solved

So I noticed when the event starts the plane is going light speed across the sky and looks way to unrealistic, so I did some testing and found 

on line 1141 in the .cs

_plane.secondsToTake = 10f; and changed it to  _plane.secondsToTake = 100f; 

and now is more realistic. I'm sure 200f would be almost perfect but we like faster planes on my server but not to unrealistic.

will add this as a config option.

awesome thank you

With the update I now find this at line 1049. Cheers for sharing!

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