So I noticed when the event starts the plane is going light speed across the sky and looks way to unrealistic, so I did some testing and found
on line 1141 in the .cs
_plane.secondsToTake = 10f; and changed it to _plane.secondsToTake = 100f;
and now is more realistic. I'm sure 200f would be almost perfect but we like faster planes on my server but not to unrealistic.