Dynamic PVP is triggered once NPC are killed

Good afternoon.

Yesterday and today, we experienced the issue where normal NPC is spawned in and where 2 of those NPC's had nothing on them. They just look at you naked, as if they are begging for mercy. We do have custom kits, but we only have added this to custom related events and kept the default version intact. This event was triggered by the default event "easy" Guard crate.

However, more problems are happening at this moment. 

  1. Some NPC are spawning under rocks if the crate is dropped near a rock formation.
  2. Some NPC are naked During spawn ( even if we use kits or not both same effect ) ( rare )
  3. Crate gets dropped on top of player created base.
  4. DynamicPVP is triggered once NPC are killed. ( an idea to include or exclude this with a setting true/false ? )

will take a look at these issues for you.

Updated title to reflect the unique issue; the others are existing threads.

Npc issues will be fixed in the next release, the Dynamic pvp need more context on what is happening ty

When the event is finished, the crate gets auto hacked. With dynamic PvP, you can trigger a PVP zone around it for 15 min or 10 min as the default value in their settings. This also happens when I would kill all guards but based on the value of dynamic PVP.

Meaning if you would have a crate with a hacked time of like, 2 min. For the other 8 min, a random PVP dome is still there, letting players not build their base in case the crate dropped too close towards a base itself. 

Time to push

More critical game-breaking issues found. Disabled and removed plugin until proper fix. 

  • Crates are being dropped on top of Player bases.
  • Crates are being dropped inside safe zones, including the compound.
  • Crates are being dropped close to rocks, causing NPC to have a free god mode spot.
  • Crates are being dropped too close to the launch site, causing Bradley to slay the NPC
( also Wulff, could you change the main topic to "multi issues"? Thanks in advance ) 

push.

what's been fixed?