More false positives than usualBug
We seem to be getting a lot of false positives with this now. From what I've noticed the plugin is sending a notification any time a player attempts to open a code lock or cupboard, regardless if the attempt is sucessful or not. So if even if the player doesn't know the code for a base, and tries to unlock the door by guessing numbers we start getting spamming with notifications.

With previous updates, we would only get notfications if a player tried to open a door and knew the code.

Is this something to do with config?
It doesn't do anything when players "open" something, only when they authorize in turret, cupboard and enter a code successfully.

Merged post

But I will take a look anyways, thank you.
Weird, I'll continue to look into why we keeping getting these false alerts then.

Merged post

This might be an issue with config. Does this config seem right? I assumed "Type Name" was a custom name as it wasn't specified. I want it to only work when the item has a code lock and they know the code. Previously we would get notified everytime a player authed on a cupboard, regardless if there was a lock or not. 
{
  "Limits": [
    {
      "Type Name": "Doors",
      "Max Authorized": 4,
      "Shortnames": [
        "loor.triangle.ladder.hatch",
        "door.hinged.metal",
        "door.hinged.toptier",
        "wall.frame.garagedoor",
        "door.double.hinged.metal",
        "door.hinged.wood"
      ],
      "Disable For Decaying Structures": true,
      "Notify Player": true,
      "Notify Owner": true,
      "Enforce": false,
      "Deauthorize": true,
      "Deauthorize All": false,​


Merged post

Also for clarity, I've intentioally omitted the cupboard from this config.