We appreciate your input and we will fully admit that some aspects of the transition are less than ideal. That said, our options are limited. The reason why we're doing this transition at all is largely the same reason why the transition is less than ideal. Lack of access & control. In other words, we do not have the access required to properly maintain OxideMod, nor do we have the access necessary to do a "proper" migration.
Let me try to explain this in some more detail so you can understand where we're coming from..
Imagine for a moment, that you had put 4 years of (volunteer) effort into maintaining and developing on a popular platform (for a free and open-source project) that was abandoned by the original creators, with no way to make substantive changes to the platform. Sure, you could use the platform that already existed, but as far as fixing fundamental bugs, adding new features, or doing anything of real importance - you were cut off.
Also, imagine that because you do not have that access, you are beholden to the whims of a third-party with whom you already have an antagonistic relationship with, who does not really support your project, and who could pull the plug or sell off the assets at any time without any consultation or warning.
Believe me when I say, as frustrating as this may be for some users who relied on the old platform, it was doubly frustrating for us who were in charge of maintaining it. That is our situation, that's why we're here now.