My server is not starter
When I launch my server it gives me this error
 
 
Asset Warmup (6663/11743)
Asset Warmup (7074/11743)
Asset Warmup (7479/11743)
The referenced script (DigitalClock) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'electric.digitalclock.deployed') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (DigitalClock) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'electric.digitalclock.deployed') is missing!
Can't remove MeshFilter because TextMeshPro (Script) depends on it
Can't remove MeshRenderer because TextMeshPro (Script) depends on it
Failed to preprocess prefab: assets/prefabs/deployable/playerioents/digitalclock/electric.digitalclock.deployed.prefab
NullReferenceException: Object reference not set to an instance of an object.
 

me too. console just freezes after that. no start.

you need to check gamelog.log (server log file) for full details about: NullReferenceException: Object reference not set to an instance of an object.

Can confirm, after installing the latest Rust Dedicated server using SteamCMD, then download the latest Oxide, simply adding Oxide to the server is enough for the server to hang and never come online. It appears something is broken in Oxide. Perhaps specifically with Windows? Not sure.

The referenced script (DigitalClock) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'electric.digitalclock.deployed') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (DigitalClock) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'electric.digitalclock.deployed') is missing!
Can't remove MeshFilter because TextMeshPro (Script) depends on it
Can't remove MeshRenderer because TextMeshPro (Script) depends on it
Failed to preprocess prefab: assets/prefabs/deployable/playerioents/digitalclock/electric.digitalclock.deployed.prefab
NullReferenceException: Object reference not set to an instance of an object.
  at Construction.AttributeSetup (UnityEngine.GameObject rootObj, System.String name, System.Boolean serverside, System.Boolean clientside, System.Boolean bundling) [0x00036] in <0639406c7f0540ea9fcd082648f6903f>:0 
  at PrefabAttribute.PreProcess (IPrefabProcessor preProcess, UnityEngine.GameObject rootObj, System.String name, System.Boolean serverside, System.Boolean clientside, System.Boolean bundling) [0x000c1] in <0639406c7f0540ea9fcd082648f6903f>:0 
  at PrefabPreProcess.ProcessObject (System.String name, UnityEngine.GameObject go, System.Boolean resetLocalTransform) [0x001dc] in <0639406c7f0540ea9fcd082648f6903f>:0 
  at PrefabPreProcess.Process (System.String name, UnityEngine.GameObject go) [0x00042] in <0639406c7f0540ea9fcd082648f6903f>:0 
  at GameManager.FindPrefab (System.String strPrefab) [0x0004b] in <0639406c7f0540ea9fcd082648f6903f>:0 
  at FileSystem_Warmup.PrefabWarmup (System.String path) [0x0000a] in <0639406c7f0540ea9fcd082648f6903f>:0 
  at FileSystem_Warmup+<RunImpl>d__9.MoveNext () [0x00100] in <0639406c7f0540ea9fcd082648f6903f>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <935634f5cc14479dbaa30641d55600a9>:0 

cannot reproduce your problem... are you using a custom map?

no Im dont use custom map

Are you installing staging branch cos the digital clock has not been released in "normal" rust afaik ?

Just because objects are missing does not mean the server will not start i get an error for waterpipe shotgun everytime the server starts, are you installing staging or "normal" rust ?
and please dont use CAPS it pisses people off who are trying to help you.

im use oxide normal and rust normal

verify file server and try update again for both (server/oxide) if it don't work, delete steamapps folder and retry the first. if not, delete all and make a fresh install?!