Can confirm, after installing the latest Rust Dedicated server using SteamCMD, then download the latest Oxide, simply adding Oxide to the server is enough for the server to hang and never come online. It appears something is broken in Oxide. Perhaps specifically with Windows? Not sure.
The referenced script (DigitalClock) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'electric.digitalclock.deployed') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (DigitalClock) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'electric.digitalclock.deployed') is missing!
Can't remove MeshFilter because TextMeshPro (Script) depends on it
Can't remove MeshRenderer because TextMeshPro (Script) depends on it
Failed to preprocess prefab: assets/prefabs/deployable/playerioents/digitalclock/electric.digitalclock.deployed.prefab
NullReferenceException: Object reference not set to an instance of an object.
at Construction.AttributeSetup (UnityEngine.GameObject rootObj, System.String name, System.Boolean serverside, System.Boolean clientside, System.Boolean bundling) [0x00036] in <0639406c7f0540ea9fcd082648f6903f>:0
at PrefabAttribute.PreProcess (IPrefabProcessor preProcess, UnityEngine.GameObject rootObj, System.String name, System.Boolean serverside, System.Boolean clientside, System.Boolean bundling) [0x000c1] in <0639406c7f0540ea9fcd082648f6903f>:0
at PrefabPreProcess.ProcessObject (System.String name, UnityEngine.GameObject go, System.Boolean resetLocalTransform) [0x001dc] in <0639406c7f0540ea9fcd082648f6903f>:0
at PrefabPreProcess.Process (System.String name, UnityEngine.GameObject go) [0x00042] in <0639406c7f0540ea9fcd082648f6903f>:0
at GameManager.FindPrefab (System.String strPrefab) [0x0004b] in <0639406c7f0540ea9fcd082648f6903f>:0
at FileSystem_Warmup.PrefabWarmup (System.String path) [0x0000a] in <0639406c7f0540ea9fcd082648f6903f>:0
at FileSystem_Warmup+<RunImpl>d__9.MoveNext () [0x00100] in <0639406c7f0540ea9fcd082648f6903f>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <935634f5cc14479dbaa30641d55600a9>:0