Hi there,
I'm working on a plugin that can edit media, sounds.
For that, I use NAudio.Wave or other libraries.
What's the best way to add new libraries to rust/oxide/plugins?
Currently I load the assembly dynamically with "Assembly.LoadFrome(filename)" and then I access the methods, properties etc. with reflection.
Isn't there a better way of registering assemblies to oxide so I can just use their namespaces with, for example "using Naudio.Wave;" in the first few lines of my plugin?
May be related to my other question, but it's slighly different.
In this question I want to access an existing DLL (that comes with rust)
https://umod.org/community/general-support/53407-adding-new-assemblies-towith-oxide-patcher
And in this topic I want to use/access third party assemblies.
Thanks a lot
Mac