Thanks. Was thinking it was going away ;)
Can't find a pluginSolved
Hello wulf,
It's a bit different problem for me, i was dev on oxidemod and i am forced to re-upload all my plugin. Also, there is a way to get back the description that was on oxidemod.org ?
It's a bit different problem for me, i was dev on oxidemod and i am forced to re-upload all my plugin. Also, there is a way to get back the description that was on oxidemod.org ?
Sorry to hear about NTeleportation. This was one of ones I had been working on myself.
I wish you would still let us download any plugin thats on oxidemod.org.
And what will happen to the unmaintained and "broken" plugins that are still over there that dont get approved for this site?
And what will happen to the unmaintained and "broken" plugins that are still over there that dont get approved for this site?
Simple you should just make Trash-Plugins category where we could download old outdated plugins with the source code and try to fix them ourselfs (:
Can't find RaidBlock by K1llyou on the new site, pretty sure it was k1llyou who made it. Anyone got a working link?
Hello Wulf,
I myself don't really have a lot of experience with universal plugin, but I'm wondering will that plugin be able to do all the checks that NTeleportation does? Like checking if a home is inside a foundation, if it is inside building blocked, etc, since I don't see how a universal plugin would be able to handle game specific checks. Since if it won't be able to do these checks the plugin will probably be kinda useless since it will have a ton of exploits in it and then I might just stick with my self maintained NTeleportation.
I myself don't really have a lot of experience with universal plugin, but I'm wondering will that plugin be able to do all the checks that NTeleportation does? Like checking if a home is inside a foundation, if it is inside building blocked, etc, since I don't see how a universal plugin would be able to handle game specific checks. Since if it won't be able to do these checks the plugin will probably be kinda useless since it will have a ton of exploits in it and then I might just stick with my self maintained NTeleportation.
In response to Misstake ():Hello Wulf,
I myself don't really have a lot of experience with universal plugin, but I'm...
Yes, take a look at the Portgun plugin for an example of how game-specifc functionality works that isn't currently available via the universal API. The majority of the functionality such as the actual teleportation, homes, warps, portals, etc. is all able to be universal.
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