Can't find a pluginSolved
Thanks.  Was thinking it was going away ;)
Hello wulf,

It's a bit different problem for me, i was dev on oxidemod and i am forced to re-upload all my plugin. Also, there is a way to get back the description that was on oxidemod.org ?
In response to sami37 ():
Hello wulf,

It's a bit different problem for me, i was dev on oxidemod and i am forced to...
No, per our previous announcements, all plugins are already migrated, just not published yet. No need to re-submit.
In response to Wulf ():
No, per our previous announcements, all plugins are already migrated, just not published yet. No nee...
Oh then sorry mate, will wait publish and edit if necessary
Sorry to hear about NTeleportation.  This was one of ones I had been working on myself.
I wish you would still let us download any plugin thats on oxidemod.org.

And what will happen to the unmaintained and "broken" plugins that are still over there that dont get approved for this site?
Simple you should just make Trash-Plugins category where we could download old outdated plugins with the source code and try to fix them ourselfs (:
In response to Krillest ():
I wish you would still let us download any plugin thats on oxidemod.org.

And what will ha...
You can download the plugins at the old site now for any that haven't moved yet.
Can't find RaidBlock by K1llyou on the new site, pretty sure it was k1llyou who made it. Anyone got a working link?
In response to Oddyseous ():
Can't find RaidBlock by K1llyou on the new site, pretty sure it was k1llyou who made it. Anyone got...
There is no Raid Block plugin for Rust, at least not by that name.
In response to Wulf ():
There is no Raid Block plugin for Rust, at least not by that name.
Thought there was, must be mistaken, thanks Wulf!
In response to Orange ():
Find NoEscape

https://umod.org/plugins/no-escape
Yeah using noescape instead
Hello Wulf,

I myself don't really have a lot of experience with universal plugin, but I'm wondering will that plugin be able to do all the checks that NTeleportation does? Like checking if a home is inside a foundation, if it is inside building blocked, etc, since I don't see how a universal plugin would be able to handle game specific checks. Since if it won't be able to do these checks the plugin will probably be kinda useless since it will have a ton of exploits in it and then I might just stick with my self maintained NTeleportation.
In response to Misstake ():
Hello Wulf,

I myself don't really have a lot of experience with universal plugin, but I'm...
Yes, take a look at the Portgun plugin for an example of how game-specifc functionality works that isn't currently available via the universal API. The majority of the functionality such as the actual teleportation, homes, warps, portals, etc. is all able to be universal.
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