What is it on rust server? This error appeared on my server approximately after the update on November 2. It appears with some frequency in such quantity in one second. About 30 repetitions at a time. I didn't install any new plugins, I didn't change anything. It just started popping up in the console in huge numbers.
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia
Same problem here.
think it's horse related
me too