Exception (cs:82933): NullReferenceException: Object reference not set to an instance of an object. UIBlueprints.UpdateBlueprints (System.Collections.Generic.IEnumerable`1[T] list) (at <00000000000000000000000000000000>:0) UIBlueprints.UpdateBlueprintList () (at <00000000000000000000000000000000>:0) UIBlueprints.Refresh () (at <00000000000000000000000000000000>:0) BasePlayer.InitLocalPlayer () (at <00000000000000000000000000000000>:0) BaseNetworkable.ClientSpawn (ProtoBuf.Entity info) (at <00000000000000000000000000000000>:0) Client.CreateOrUpdateEntity (ProtoBuf.Entity info, System.Int64 size) (at <00000000000000000000000000000000>:0) Client.OnEntities (Network.Message packet) (at <00000000000000000000000000000000>:0) Client.OnNetworkMessage (Network.Message packet) (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.ProcessRead (Network.NetRead read) (at <00000000000000000000000000000000>:0) Network.BaseNetwork.Cycle () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) Facepunch.Network.Raknet.Client:ProcessRead(NetRead) Network.BaseNetwork:Cycle() Client:Update()