AdaptMeshToTerrain.AdaptSolved

Im having this issue on my server and would like help

disconnecting: Exception (cs:82933): NullReferenceException: Object reference not set to an instance of an object. AdaptMeshToTerrain.Adapt () (at <00000000000000000000000000000000>:0) AdaptMeshToTerrain.OnEnable () (at <00000000000000000000000000000000>:0) GameManager.CreatePrefab (System.String strPrefab, System.Boolean active) (at <00000000000000000000000000000000>:0) PrefabPoolWarmup.PrefabWarmup (System.String path, System.Int32 countOverride) (at <00000000000000000000000000000000>:0) PrefabPoolWarmup+<Run>d__1.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) GameManager:CreatePrefab(String, Boolean) PrefabPoolWarmup:PrefabWarmup(String, Int32) <Run>d__1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Can you tell me how you solved this problem?

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Can you tell me how you solved this problem?

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