Looks like I was a bit OFF on my original post, it was a bit further down ... 15 vs. 14 parameters.
npc.Brain.Senses.Init(
npc,
npc.Brain,
5f,
settings.MaxAggressionRange,
settings.MaxAggressionRange + 5f,
-1f,
true,
true,
true,
settings.MaxAggressionRange,
false,
false,
true,
EntityType.Player,
false
);
Granted, something may have changed in Rust that Oxide hasn't caught up with yet, but it's definitely NOT another plugin's interference.
Will test this in VS and see if I can derive a fix ;)
Merged postYes, it was that line causing the problem ... 15 parameters vs 14.
I removes the one parameter Oxide (intellisense) indicated it didn't need and received the same error. I commented this one line out and it compiled!
Given the above I think it is a problem with Rust changing something and perhaps Oxide hasn't accounted for those change yet.
Merged post
Unfortunately, leaving that one line of code out makes the NPC rather dumb, they simly huddle together at the center of the wreckage :(

Merged postI have the the mod compiling now. By turning that line back on and changing the 6th parameter from negative one (-1f) to various positive integers. But values of 0, 1, and larger don't seem to have any decernable affect.
Guess we will just have to wait until Rust and/or Oxide catch up and Intelisense tell us what that parameter is for.