Disabling Warning - Lethal Force UI overlay

Anyone have any hook info / ideas where I might capture and suppress the 'WARNING LETHAL FORCE in X seconds' notice you receive when walking into one of the Safe Zones?

The UI is client side so you can't force it to not display, however you could get around this by blocking the player from being set to hostile. Though this may have unintended side effects such as outpost turrets not shooting them etc.

wXLxOgFUEnSjh1r.png 0x89A

The UI is client side so you can't force it to not display, however you could get around this by blocking the player from being set to hostile. Though this may have unintended side effects such as outpost turrets not shooting them etc.

Actually, this is for my new plugin - a limited use, function restricted invisibility cloak, so the AI targeting is already turned off when they're cloaked.  The issue is that a cloaked player will still get the warning on the screen when they enter a safe zone. I don't want to turn off player position updates to hide them from the game engine if I can avoid it. Seems like a clunky hack as it is implemented in the other invisibility mods.  I see there's a public class TriggerSafeZone : TriggerBase in the CSharp assembly and the BasePlayer object has a .InSafeZone() boolean check method, but there's no corresponding uMod/Oxide stub for it.