Request to claim a pluginSolved

Hi! I'm a game developer with 7 years of experience (2+ years of Unity) and I'd like to claim this plugin Imperium: https://umod.org/plugins/imperium

this is me: https://www.linkedin.com/in/victor-barbosa-85a83173/

I'm updating the Imperium plugin to add proper support for Cargo Ship, Underground tunnels and Underwater Labs pvp zones and also adding more features like players being able to define their claimed lands as enforced badlands so a different PVP/PVE hybrid gamemode is possible.

This is the repository I'm working on

https://bitbucket.org/inVICt_auG/imperium/commits/930c21de57dad89fb12efa68b008f0a7620c19ba

I plan on adding a bot recruit feature where landlords can recruit bots to defend their lands.

Let me know about more details of what makes me eligible for Plugin Developer role and if i can claim this plugin.

Cheers!

EDIT:

Details of what I did so far:

  • Added IsBadlands to Faction and FactionInfo classes
  • Command /faction badlands true|false so faction leaders can set their faction areas as enforced badlands
  • IsUserInDanger now considers if the area is an enforced badland
  • New zone type CargoShip that is set as a child of CargoShip entity  when the event starts so it follows the CargoShip position while it moves.
  • AllowFactionBadlands bool in FactionOptions to enable|disable this new feature on the server 

You can claim existing plugins yourself once you get a developer role [by publishing any own plugin], however pretty sure admins can take a look and get you Imperium.

Might be worth talking to S0N0FBISCUIT as well who has been maintaining a private version of Imperium recently with significant changes. Not sure if he is open to publicizing any of his changes.

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