@CaseMan Does the CustomMultRateQuarry variable found in /data/GatherControl.json apply to static quarries too? If so, then what should I be setting it to so that quarries produce 1/10th the sulfur of default output? I've set this in the config:-

"DayRateMultExcavator": 10.0,
"DayRateMultStaticQuarry": 10.0,
"NightRateMultExcavator": 10.0,
"NightRateMultStaticQuarry": 10.0,

and then this in the data:-

"CustomRateMultQuarry": {
"stones": "10/10",
"sulfur.ore": "1/10"

But it still produces the same amount of sulfur in the same amount of time no matter how I manipulate the sulfur.ore value. I don't think it used to behave like this, and of course the players wouldn't tell me if they were suddenly getting 10x the amount of sulfur they were supposed to be getting.

Thanks.