Players being kicked for packet flooding
Hello all, Probably this is only affecting me but maybe I could find some help in here.

Every time this Happens most of my players got kicked out of the server for Packet Flooding.
Im sure this plugin is the issue, because after unload the packet flooding doesnt happen again.
Why is this happening and what can be the reason?
Are you hosting at home? You are probably being DDoS'ed.
No, im not hosting at home, My host dont detect any ddos
And I notice that the packet flooding only happens when this Hook is called.
So kinda funny.
Also, I have 2 servers in the same machine. Happens in both of them
What are your server's specs?

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You should post the "Calling hook X took Xms" message here.
sysinfo
System Name: ZARE03 OS: Windows 10 (10.0.0) 64bit
CPU Model: Intel(R) Xeon(R) CPU E3-1240 v6 @ 3.70GHz Cores: 8 Memory: 65451 MB GPU
Model: Microsoft Basic Render Driver API: Direct3D 11.0 [level 11.1] Memory: 32725 MB SM: 50
Process Memory: 6581 MB Mono Collects: 335 Memory: 1201 MB
World Seed: 19830 Size: 12 km² Heightmap: 8 MB Watermap: 8 MB Splatmap: 32 MB Biomemap: 16 MB Topologymap: 16 MB Alphamap: 4 MB

EDIT: Calling 'OnServerSave' on 'FurnaceSplitter v2.2.0' took 114ms
114ms is not long enough to trigger a Packet Flooding on clients, as far as I know.

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And a quad-core Kaby Lake should be able to handle that, as long as you don't have hundreds of connected players.
I know well, but still happens. I dont know, im lost with this. For now I removed it from my server. Thanks anyway

most player online were 220 so not a big deal.
Happens with 50 players on aswell